THE HORROR: The REAL TS3 Scoop As It Unfolds
Dizzymental:
Quote from: netza on 2009 May 21, 12:16:32
Quote from: simsdesperado on 2009 May 21, 11:26:22
I played it for some hours, and while I have no issues with the sims, or the gameplay, I do have some concerns regarding the graphics. I have an nvidia 8600 videocard with 512 mb memory and inspite of the fact that all settings were on high and gameplay was smooth, the textures look very blurry and pixelated, especially on close-ups. Even the sims's skins. Also, I noticed that from a normal play camera height, texture details go missing. I made a sim with red and white polka dots shoes and the dots were visible only when I viewed them in extreme close-up. I also have an issue with the dark shadows on the objects. I tried to make *white* towels but the result was more like dirty white towels. And the same thing happened with the curtains, the bedsheets, the leather couch that's also in sims2. And the indoors lightning seems to suffer from the same drawback as the radiance lightning mod for sims2. The objects near the light source glow and appear overexposed while those a few squares away are very dark. Maybe I don't play enough games to make a reasonable comparison of what is realistically achievable in terms of technology, but I find these issues very annoying, especially when we had very beautiful clean textures in Sims2 and the lightning was good even though it was not realistic. Maybe it's an issue with my card, or maybe it's just the way the game renders objects. But if that's the case I don't think it should render objects with lower quality when you're inside the lot. It's very annoying because things seem hazy.
Just wanted to say that I have the same card and the same problem with grey textures that should be white... dunno if it's the game or the card though that does it... but I guess on the game.
I know exactly what you mean. Ever play EA's Godfather on the PC? Same kind of hazy pixellated look to the graphics. The blurry textures in Sims 3 remind me of that game.
cyperangel:
Anyone ever made it to the top of the science career? You get to do experiments on all the furniture, whic can either give beneficial effects like better comfort or roomscore, or set stuff on fire. Finally something good came out of this tedious work business.
BTW, anyone figured out how to get an omni plant at home?
Inge:
Let's put it this way. Peter has already made a "sort of" SimPE for sims 3. Er in a rudimentary non-user-friendly sort of way. But it already allows for the editing of files that will dictate stuff I have already mentioned, like the conditions for using particular objects, and how fast your bladder fills etc etc.
Dizzymental:
It's the modded sims skins for sims 3 that will really make a difference this time, I think.
Inge:
Quote from: tickleonthetum on 2009 May 21, 13:57:41
That's great news Inge!! I assume the objects work when put back in the game (IE don't need Digital Sigs.)?
Any chance of it being made available for download? Maybe in the SimPE QA section?
We don't know if the objects work when put back, because I am not running the pirate version in order to test it. However, it could be as good a time as any to release what we have, so someone can test it and report back.
NB, This is a *modders* tool, not a player utility. Support will not be given to anyone without existing technical or game modding abilities. Other authors are planning player-targeted tools.
Navigation
[0] Message Index
[#] Next page
[*] Previous page