THE HORROR: The REAL TS3 Scoop As It Unfolds
coltraz:
Quote from: Zazazu on 2009 May 21, 04:33:48
a single teen living on the street. He'll be living off leavings in the park and tips from playing guitar/maybe painting. So we'll see.
Cool idea. I've always wanted a homeless Sim and didn't realise you could do that now. Are you just going to be initially putting him in a vacant lot and not building him a house?
gethane:
Quote from: DigiGekko on 2009 May 21, 02:55:33
I think this is officially the worst discovered non-Sim-freezing glitch discovered thus far then. Obviously, it's going to affect every song. Maybe some hope for non-teenagers performing? Doubt it.
wtf
Awesome, it's Adam Lambert!
DigiGekko:
Yeah, you can totally make a homeless sim now that just has a vacant lot for a home. Eat from picnic baskets, sleep on park benches, sell crap you find on the ground, and play guitar (without glitching) for cash.
crunk:
More on guitar glitch: first of all, my sim was a young adult, rather than an adult. To clear it I used moveobjects to detach and delete the "invisible"/stuck guitar from him, and he is now able to play again as normal. I would suggest that anyone experiencing this glitch take the sim in question to a community lot and see if a stuck, non-interactive guitar suddenly appears stuck to them. This seems to be nothing we haven't seen in TS2, but without shift-click capabilities the method for doing away with it appears to be more of a pain in the ass than we are previously used to.
Also, the reward for fertility when present in both partners resulted in first pregnancy non-identical twins. Has anyone had triplets?
Lum:
Long story short: This game annoys me.
I spent an hour or so fooling around the options panel, because it set me up on low, and it looked pretty awful. Then I got to a happy medium and figured that, no, there's just no way to make their little caveman faces look good. The TS2 sims look way more realistic in their cartoony way, because these new sims tried to cross the uncanny valley and failed. HARD. Let their little digital skeletons serve as a warning to others.
Do I always have click 'new game' for each family? Maybe I'm doing it wrong, but if I'm doing to right, this isn't what I expected at all. I've only loaded two families -one created, one pre-installed- but they seem to be living in parallel universes. Family one doesn't show anywhere in family two's neighborhood, and likewise in reverse. Are they LITERALLY two games? And each family represents a 'new game'? God, I hope I'm wrong about this. I really expected the old 'one neighborhood, many families approach', because how else are they going to interact?
Also: CAS sucks. Textures are nice, but there's no way around the caveman features. Clothes aren't all that either. Caveman issues aside, I like how the sims stand while idling. Looks realistic.
As for gameplay, the traits are great, I'll give you that. Somebody already mentioned there seems to be a strategy/tactic vibe going on, and that's exactly right. On my Wii, I have 'My life as a king' from Wiiware, and this reminded me a lot about it. In MLAK, I send my little people on errands, never see the inside of their houses, and all of the quests happen off-screen, so I have to read a report to know what because of them. It was a fun game, but it had a short shelf-life. After completing the game, there was nothing else to do.
I foresee the same thing happening to Sims 3. Yeah, it's shiny now, but the potential for boredom is greater than TS2. I'll have fun with TS3, but I'll come back crawling to TS2 eventually.
Evil charismatic lucky romantic family sim FTW, though. She wants to be an empress of evil someday. The gods have smiled upon her, and I expect great things from her evil brood.
(I miss the alien abuctions already, though.)
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