THE HORROR: The REAL TS3 Scoop As It Unfolds

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Zazazu:
Quote from: Celethang on 2009 May 21, 00:38:55

Or if you already know how this works and still can't find the stuff, then something is probably bugged/implemented crappily. Go EA!

Basically, each method of chatting seems to have different tiers, with more interactions available with each successive tier. In the upper left it says what the person is currently thinking of the conversation. Friendly chatting starts with them "thinking [sim name] is okay." Next after that is thinking you are sociable and thinking you are friendly (can't remember which comes first).
Oh yay! Follow this exact line of actions, every time. Exactly what we, the players, don't want. My problem is still getting the relationship status to change from best friend to romantic interest. If they aren't best friends first, I get it right away after a couple of complements, a flirt, and a hand hold. If they are best friends, it takes several repeats.

Quote from: Celethang on 2009 May 21, 01:12:34

Quote from: Soggy Fox on 2009 May 21, 01:07:09

I like the gathering and the like, but not being able to buy basic seeds like tomato, onion, garlic, and the like is...maddening.

You can actually just go to the supermarket and plant the fruits/vegetables that you can buy there, they don't need to be in seed form. You can also plant whatever you manage to harvest, this is pretty much how you get higher and higher quality harvests.

One opportunity reward also lets you know that you can plant eggs for eggplants and cheese for cheeseplants. Because you can totally do that and cheeseplants exist. I find the unknown seeds to be annoying...once a sim has planted and unknown seed and seen it grow, they should be able to identify that seed. That way they don't end up with 50 million lime trees blocking view.


This is a remodel of the little trailer-like home with the "Indian burial ground" in the back (my poor ancestors). My family is finally solvent. Annoyingly, that nasty colored edge that you get on a flat roof or foundation is still present. Also, fences can't be recolored. Columns can. Driveways don't have a default paving, so those can be customized as you want.

Am I the only one wondering why, if we got such fine-tuned texture controls for objects, hair, and clothing, we didn't get the same for Build mode?

Genlisae:
Quote from: Zazazu on 2009 May 21, 02:24:25

Am I the only one wondering why, if we got such fine-tuned texture controls for objects, hair, and clothing, we didn't get the same for Build mode?



That and why all driveways, even in the garage have a speedbump at the end of them ... a speedbump was the best they could come up with?

Also amoung my wondering is why others seem to get the lifespan slider to work globally yet it wasn't for me. So I went back in and tested a couple of the mentioned scenarios where the slider is/is not global.

After several test families and much abuse of the Goth family I have changed my thinking on the lifespan slider from "it is household specific" to "It's just broken"

Scenario 1:

Brand new hood with lifespan slider set to "normal" and story progression on. Loaded the Bachelor family to check on Bella's age. Loaded the Goth family checked that Mortimer and Bella did appear to be exactly the same age in all levels of the lifespan slider. Set lifespan slider to "epic" and the speed to fast forward and left them to their own devices for a week (Bella was 7 days from teen on "normal" life span).

I have to say I was impressed with how well they will look after themselves. You almost can ignore them and they won't die ... almost. Not so happy with the ghosts. The ghost are like annoying uninvited guests that take naps in your bed, strike up conversations (and sometimes dances) with your sims and pull a very real, completely not ghost like at all, laptop out of no where and take up your kitchen table in the middle of dinner. I would have preferred they be more .. ghosty?

At the end of the week, I confirmed that Mortimer had aged 7 days on "epic" life span and was now 60 days from teen.

I switched back over to the Bachelor family to see if Bella had aged to teen as I had expected her to. She hadn't, she was still a child, however, she had only aged 3 days according to all of the life span settings on the slider. 7 days for Mort, was only 3 for Bella. Very odd.

Scenario 2:

Two couples, both married, one the Test family the other the Subject family (not very original I know). Move the Tests in, immediately try for baby successfully. Switch to Subject family, move in, try for baby, also successful on the first try.

Switch back the the Test family (who acquired a guitar in the short time I was gone!), set the lifespan slider to epic and play through birth of child (see video in my previous post) 3 sim hours later a Test is present for the birth of the Subject baby (also in videos). From this point on the Subjects were ignored for the next three sim days. I checked back in on the Subject family after 3 days and their child, 3 sim hours younger than the Test child is already a toddler.

Obviously the lifespan slider does not work intuitively as you would expect. If it is working I can't even begin to guess as there doesn't seem to be any logic behind what happens.

I will continue ignoring the Subject family and letting the Tests fend for themselves to see what happens as far as the children ageing goes.

DigiGekko:
Possible very annoying glitch ahoy.

Bought the tabs book for level 5 guitar, teenager practiced it, then ated the guitar. Okay, messed up enough. So I buy him a new one and tell him to perform the song. Well, he performs it, but the animation is seriously borked. Started playing an invisible guitar with the real one spinning a thousand miles per hour in his hand. Would really like someone else to confirm this one. If it just afflicts one performable song, okay, no big deal. If you can't perform a single song without this WTFage going on, then  :-\

jaccirocker:
Just a few more things before I start playing again. I realized that sims actually have tongues now. Yay because the lack of a tongue used to really creep me out. IDK why but it did. Another thing I could even get my married couple to make out after the first day. Lastly I have Vista 32-bit and it has been working fine ( knock on wood) even though I have an "unsupportable" video card according to EA and the game specs. It tends to use over 1 GB of memory but I have been playing all day going through the neighhood, CAS and the like several times.

mrowcat:
Quote from: Celethang on 2009 May 21, 00:38:55

Basically, each method of chatting seems to have different tiers, with more interactions available with each successive tier. In the upper left it says what the person is currently thinking of the conversation. Friendly chatting starts with them "thinking [sim name] is okay." Next after that is thinking you are sociable and thinking you are friendly (can't remember which comes first).

Flirting starts with "[sim name] is flirty", then followed by "is very alluring", and finally, "is extremely irresistible". From what I've seen, going steady only shows up with that very last stage, and I'm assuming marriage is the same. And you get to the next stage by doing the interactions in that grouping till it gets up there. Yes this means you usually can't just walk up to someone and do the woohoo interaction for example (unless you have specific traits blah blah blah).


I can confirm part of this after struggling with the Goths. You can't just hop the married couple in bed and expect to try for baby even though the actions are in the menu. Woe betide you if you try. I knocked quite a bit off their relationship and had to work them back up to simply kissing. If we have to go through this rigamarole every time we want kids, it's a big do not want for me.

I've not played extensively, but I can say that there is something about the game's graphics that make me think of Fisher Price. Spore gave me the same feeling - kids would probably like it.

I really love how the landscaping looks. The scenery is pretty and I love that the sims' eyes have a wet look to them along with a reflective shine (for lack of a better word) that keeps its position when your sim moves his/her eyes around. I'll admit that the open neighborhood is niftier than I thought, but I don't know if 3 will last for me beyond the new game novelty.

I'm already wanting more patterned swatches for CaST because a lot of what's included aren't to my taste and I want hair that doesn't look like it's either vinyl or matted animal fur. Creating a truly unique sim is somewhat challenging and getting away from pudgy faces is proving damn near impossible. I thought I had one until I got my sim in game and looked at her from a distance. Overall I suppose I'm enjoying it, but as I said before it has the novelty factor going for it.

Oh, and has anyone noticed that choosing what to paint for a 'still life' is counterintuitive? Whichever direction I move my mouse, the 'frame' goes the opposite way. Combine it with hypersensitive scrolling and I got a good five minutes of frustration fun. I had Agnes Crumplebottom go to start a still life at 7am, and couldn't get the picture I wanted by the time her carpool arrived an hour later.

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