THE HORROR: The REAL TS3 Scoop As It Unfolds
Soggy Fox:
I do find three more fun to play - with sims 1, I didn't -play- until Makin' Magic. Sims 2, I played for brief spurts when I tried challenges, but mostly I just made things [well, make, since I'm not giving it up yet], and I've played the console stuff. I'm working up an unbiased review for a friend's new unbiased game review blog.
I like most of the play aspects - gardening ticks me off, and I'll never do another gardening task, unless I'm missing something. Gathering rocks, you know what you have [unlike the real world] but you can't tell what a seed will grow? Big freaking difference between lime and watermelon seeds iRL. I like the gathering and the like, but not being able to buy basic seeds like tomato, onion, garlic, and the like is...maddening.
I think this is actually closer to what Simsville might have been. The graphics are not innovative, but the play stuff is. I just think the devs ignored the 2 thirds who like sandbox/modding for the movie and story makers. I personally like only needing to control one household, but others don't want to lose that control. And as a mesher who can see the potential with the new system, the possibility that I won't be able to make new meshes annoys me something fierce - that and potentially not have my game-fix hacks.
But it is more fun, for now, to play.
Zarifeke:
Quote from: Soggy Fox on 2009 May 21, 01:07:09
I like the gathering and the like, but not being able to buy basic seeds like tomato, onion, garlic, and the like is...maddening.
You can actually just go to the supermarket and plant the fruits/vegetables that you can buy there, they don't need to be in seed form. You can also plant whatever you manage to harvest, this is pretty much how you get higher and higher quality harvests.
ciane:
So, one thing that would be nice is the opportunity to see all "opportunities" being offered to either select families, such as ones you have already played, or all families. For example, if you are playing the Bakers, a pop-up could ask, "Should Charlie Chesterfield bring work home with him?" or "Should Clara Klepo swip a statue from the musuem?" With the option to turn off messages, or better yet, filter which messages are received, one could feel more in control without being overwhelmed with messages all the time.
I think EA should have at least left us the ability to lock in one wish though. It is after all what we have been led to expect.
On a positive note, I shall be learning how to give up some control and go with the flow a bit more. I shall have to learn to be happy controlling just one family rather than a whole town, at least until someone figures out how to play it the TS2 way.
Some wanted more realistic game play, and in that aspect, controlling only one family at a time is more realistic.
Gelina:
Has anyone figured out a way to get a lot of groceries into the fridge quickly?
Genlisae:
I am in the middle of looking closer at a few things that have been driving me nuts and took a few video's that I thought I would share.
Video 1 http://www.box.net/shared/f5bk2u52d2
A test family with the woman in labour for an at home birth. The father/husband is helpfully providing scene setting music for her! (Immediately after freaking out that she was in labour, he pulled out his guitar)
Video 2 http://www.box.net/shared/d4uixavmma
Directly across the street is the second test family currently being ignored to see what they do. As you will see the woman from the first test family went over to chat and ended up being present for the birth of the neighbours baby (her own only 3 hours old across the street) this time in hospital.
Video 3 http://www.box.net/shared/x9yoa6grod
The trip to the hospital and a rabbit hole building in action. What you see is what you get.
Video 4 http://www.box.net/shared/i89s71kuvf
Out of the rabbit hole and back home. The random male sim leaving the hospital behind the two women in this video is the father of the newborn who was supposed to be at work not at the hospital to witness the birth.
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