THE HORROR: The REAL TS3 Scoop As It Unfolds

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Mootilda:
Much too late.

Zazazu:
Quote from: ciane on 2009 May 20, 21:08:05

Thanks Blue Soup. I had read that the wants didn't stick or weren't locked when you left to play another family. I just wondered if they would pop back in again a while after returning or if they were gone for good.
The wants not sticking is not a huge deal. Usually you'll get a bunch thrown at you when you reenter the house, and since the wants are mostly stupid crap like "Ask Ann about her day" or "make the bed", they are easy to fulfill. What sucks is losing opportunities, especially if the opportunity happens to be delivering 20 high-quality produce to a store and you're almost to the point where you have the amount. Between that issue and growing up, I've never been able to complete the elementary school opportunity that involves free game tickets.

Quote from: Sigmund on 2009 May 20, 21:39:52

Quote from: Honeywell on 2009 May 20, 21:19:02

I was trying to figure out how to get a "romantic interest" to move in, get married, engaged... anything really besides fuck buddy.


This takes for bloody EVER. Maybe it had something to do with my Sim's traits or something, I don't know, but my Sim had the option to "try for baby" long before she had the option to "ask to be boyfriend" or whatever the option is. I was beginning to think they'd be elders by the time they got engaged.

I've tested with identical trait mixes and had different results. And now I'm suffering from the same thing again...Nathan really wants his first kiss with Haeju (demon spawn), and since his intended is already an adult, I figured I'd let her get a little for now. Yet even though they are best friends, even though I've done every romantic action at least twice, no kiss options have appeared and they are still just best friends.

Curtains are a mess. Many of them cut through windows. All windows.

Oh, and BFFs are back.

Honeywell:
Quote from: Acid_fairy on 2009 May 20, 21:32:33

Quote from: Honeywell on 2009 May 20, 21:19:02

Did anyone else notice an inventory wipe after switching house holds?


Same just happened to me, for the first time in about 10 switches. And it only happened to one sim out of a family of 4. But her guitar and song books were gone. <snip>


Ok, so I guess it's a bug instead of a feature.  Do you think if EA tried really hard they could come up with a bug that would piss off people more?  I was just checking the game out so I wasn't really invested in my progress but if I was playing "for real" and actually paid money for the game I'd be screaming pretty loud about now.  

madamejeanie:
MJ Chun confirmed that many of the characters in the ads will not be in the game.  Apparently she wasn't too happy about it either.

Interview here: http://sims3nieuws.blogspot.com/2009/05/sims-3-nieuws-exclusive-interview-with.html
[/quote]

I see that the game is set up to do auto-saves during gameplay.  This worries me.  I sometimes get up and walk away from my game for an hour or two.  I almost always pause the game when I do that, but there have been times when I forgot to or was called away too suddenly to do so.  If that happens while playing Sims 3, a great deal of irreparable damage might take place while I'm not in control and the old stand-by option of "quit without saving" won't apply.

BTW, I've been trying to download this for two days now and I have less than a third of it downloaded.  I'm about to just give up.  BitTorrent slows my entire network down to a crawl while it's running.  The kids are starting to complain.  LOL

Sammy:
So, after 40 hours and something minutes I finally finished torrenting the game. Installed without a problem and the game neither crashed nor caused my laptop to explode/catch fire while running it.

The first thing I did was create a family. I'm not nearly as impressed as a lot of people seem to be about the CAS. The sims are butt ugly and no matter what I did I couldn't change the overall appearance of my sims very much. The "advanced" controls were rather pointless. They're more basic and there is very little you can change. I find it's a huge step back from Body Shop. The sims heads are strangely large, as well.

The weight slider was neat, though setting it to the skinniest point  didn't seem very skinny at all. I was expecting some walking skeletons. :/ All the sims seem short and stocky.

The clothing meshes weren't so bad, though I'm not sure how I feel about choosing patterns and colours. It seems like a giant pain in the ass to me. It might be that it was just overwhelming at the time and figuring out how to save specific choices as "custom content" will probably help, but I'm rather disgruntled at the moment.

The traits are neat, I admit. While I haven't played long enough to see how they individually effect a sim, I know by reading that it's mostly superficial and that they don't really change anything in the long run. You're not evil by taking a "wicked shower" or however it went (I know it was mentioned earlier?). I want evil sims to set fire to bushes, trip sims, poison someone's "blended drink". The way things are currently is rather corny and childish (hurr, I know it's a "kids" teen game), but dammit I want some evil-take-over-the-city-sims.

I tried following the tutorial, but got bored rather quickly. "Blah, blah, yes I know how to buy a couch. Jobs, blah, blah, blah." I might going through it again if it has any useful stuff... maybe.

I think the idea of an open neighbourhood is good in concept, but in reality it... really pisses off people like me who need to keep a eye on the entire area so sims aren't doing what I don't want them to do. The buildings and scenery are amazing, I admit. I don't know how I feel about sims disappearing into buildings. Sure, it gives the sims more options (like going to a concert), but I feels more like a game, like Pes said, and not a toy. While I have told my sim to go to a concert, I can't follow them and tell them to throw their bra on stage keep the story I have going in my head. It's like running into a wall.

Speaking of stories, I don't like how we're pretty much forced into playing along with Eaxis "storyline". My neighbourhoods are rarely "normal". In TS2 I have a zombie apocalypse hood (zombie apocalyse in TS3, by the way, would be very exciting), a sort of gloomy, dictatorial vibe, Stepford-Wife-ish background, etc. With townies doing whatever the hell they want I can't give my neighourhood any theme of my choosing.

I do like how the sims have personalities now, from their traits. One sim was walking down the street, shouting and being rather obnoxious while another ditzy teenager with huge earings easily grew bored of listening to my sim squee over her new house. But like I said, it's rather superficial.

Decorating houses is going to become very tedious now, me thinks. I love how we have the option of changing little details, but only to a point. Just like in CAS, it feels like a pain in the ass. I haven't quite figured out how to save a specific design as a whole instead of just a certain pattern combination, but once I do, hopefully I'll feel differently.

I've noticed that a lot of furniture seems to have been taken directly from TS2 and recycled, but what else is new? This displeased me. I also noticed, as I was poking through the usual assortment of ugly window coverings, that windows actually bleed through.



I tried a bunch of different window coverings, but the same thing happened to all of them. I didn't try different windows, but I can only assume, this is Eaxis afterall, that it's the same for all of them.

Soon after the window covering incident I saved and exited.


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