THE HORROR: The REAL TS3 Scoop As It Unfolds

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Khaleesi:
Aww we're all d-nozzles and Anonymouse is their god. Be more easily lead, sheep.

Aner-Dyfan:
2 months is that all? If game puplishing is anything like book publishing I'm surprisied it's not much longer than that. In fact I take the evidence of 2 months as PROOF it's the real copy. Any shorter and I would be more wary of the file.

Printing 1 DVD doesn't take long, printing many thousands and installing them in cases, then distributing them? Now that takes time.

Kyna:
Quote from: Lyndon Baines Johnson on 2009 May 20, 04:27:06

Anonymouse at Snooty has confirmed its the Beta version:


Nobody knows for sure one way or the other until the official release - except in the extremely unlikely event that whoever cracked it steps forward to tell us where this was leaked from.

All we have until then is speculation, and all Anonymouse is doing is speculating.  Reading other posts by the same poster in that thread, it's clear that there is an element of wishful thinking in their speculation.  They've expressed disappointment several times in that thread and they clearly want this to be the beta version instead of the final release, so they went looking for evidence to support the "beta version" theory but didn't look too hard for evidence to support the "full release" theory.

Zazazu:
Quoting for posterity, my opinions in bold:
Quote

EVIDENCE:

1. Empirical evidence. There are far too many obvious and strange bugs, that just don't make sense. The installation of the game doesn't even have any decent pictures, vids, information, sound, music, anything, no packaging at all. Installation of the last few EP were the same. As for bugs, have you played TS2? It's riddled.

2. It is unlikely that the gold master DVD's and printing press would not be under watch. It is far more likely that this DVD fell off the wagon to a Sims fan event. Same shit has happened time and time again with other titles. Leak is not surprising.

3. The file structure is whacky. There are many things missing. There is no finalized and presentable structure to the core game. I've no idea what he means here, but I suspect he's looking for a structure like TS2. It's already been decided that the game is scripted completely differently, most likely in C#. We knew ahead of time that they wouldn't be using the same format.

4. There are third party developer software files that shouldn't be there, like graphics, audio and code compiler logs and dependency files. Can't speak to that.

5. Some of the files are timestamped several months back. You're point? I'm looking at two other games I have on my D drive, full .iso's. I'm seeing widely different timestamps. These are HER Interactive games, but potato potahto.

6. File sizes make no sense. Package and cache sizes are too large, obviously meant to run on powerful developers computers (like mine <g>). I've no idea what you mean. We have evidence of people with middling computers easily running it.

7. It has SecuROM. And the wrong version to boot! Duh. No SecuROM cake was a lie. If you paid attention to the PR, they never actually stated it wouldn't have SecuROM. The only EA-adjacent person who said that was MaxoidDrea, who lost all credibility when BV hit the SecuROM fan.

8. Several announced fan event features are not present. This is par for the course. Same thing happened with TS2. Where are my fire-breathing toddlers? Look at some of the old TS2 gameplay videos pre-release. Features are present we never have actually seen in-game.

9. Graphics have since changed, or do not appear to be working right. For instance smoothing/antialiasing and filtering are not working as intended. Anti-aliasing does have an effect, but it is minimal.

10. The version, while labelled 1.0 in some description and help files which is probably what most people have opened, is in redundant files that should have been removed called Content.Devtest.1397 Changelist:622971. No idea what you mean.

When games are created many different version are compiled tested. This game appears to have been compiled for the SOLE reason of testing content, that is, the textures, objects, sims etc. everything that goes into the game, and as such, it has to be one of the most stable and available tested builds... in other words it's not strange that people think it's the full game. There are just so many bizarre things and obvious bugs and missing features in it, that have long made me suspicious.


I found this in three seperate descriptors and logs.

description=Version: 0.DL-0.0.11190 Changelist: 624575

Version:1.TCC.dl.1209

Version:1.Content.Devtest.1397
Changelist:622971

TCC is a third party compiler. It shouldn't be there. No coder with any self respect would label a game devtest 1397. Nor would he put a changelist on it unless they needed one to refer to in order to see what was a bug and what wasn't.

CompositorCacheSize = 104857600
SimCompositorCacheSize = 524288000
WorldCompositorCacheSize = 524288000
SimWorldCompositorCacheSize = 524288000

This is just wrong. Why are the caches so large? Why are the packages so large? Why are they encrypted in a non-standard format no modders recognize? It doesn't make sense... unless they're developer versions encrypted/coded in a format that they use for their software.

And if there is not supposed to be custom content, why do we have this? Dumbass, we are able to share textures, which they have always called custom content in the interviews.

EnableCustomContent = true
ExportsFolderName = Exports
ImportsFolderName = Downloads
BackupFolderName = DCBackup
PackageThumbnails = false
PackageThumbnailsInSims3Pac = true
DeleteTempExportFolder = true
RemapCollisionsOnly = true

Ladies and gentlemen, hope lives... we may see an even BETTER final version of this game, hopefully void of the problems and bugs, and a vibrant modder community to BOOST!
So...anyone who actually knows shit here have an opinion? The dev code stuff has me stumped.

Solowren:
I want to believe, but I am out of Blind Belief tokens for today. :(

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