THE HORROR: The REAL TS3 Scoop As It Unfolds
DrNerd:
...I sort of want Zazazu's demon spawn for my Uglacy. I was gonna marry the next-gen spawnlet to an Ottomas-clone, but that kid has little piggy eyes and a square face and a mammoth jaw and a teeny little mouth... And this is somehow supposed to be a step UP from TS2? I mean, DAMN, I got alien kids in my game who look better than that, and they're seventh-generation Uglacy!
maxon:
News is released about the first Sims 3 paysite (Sorry, Sims Store)
http://simmersnews.blogspot.com/2009/05/sims-3-store-set-prices.html
Some comments on there hint that perhaps the reason there is little content in the game people are seeing is because EAxis cut it back to enable them to sell it via the Store. People are pissed. Not exactly a surprise to cynics here but perhaps an indication that the copy of the game we're seeing is the final copy.
jello:
As far as household switching goes... it's frustrating to lose wishes, yes. However, on the bright side, neighborhood saves are very small (25mb as compared to 500-1500mb in TS2, depending on buggy savegame bloating) and so it's very easy to start completely fresh and play new households. It's a simple matter of copy pasting a save, which you couldn't do previously.
So it doesn't really make up for it, but it might mitigate it a little... and since it seems losing wishes is a feature rather than a bug (they do tell you about it, after all) I think they could easily change that in the future. Who knows, maybe we can too? It does seem kind of a pointless "feature," I agree.
I understand the pessimism, but I have to say I am rather pleasantly surprised. I find it enjoyable and after the initial shock (I hate how rotating with the mouse is so bloody slow) I think there's more to like than to dislike. That doesn't dismiss valid concerns, of course, but I am wondering if the disappointment is a bit inflated.
DigiGekko:
Cuddling in bed might also cause a freeze glitch. So far that's two I've found (the other being teaching toddlers to talk)
Zazazu:
Quote from: brownlustgirl on 2009 May 20, 01:46:31
@ Zazazu, did you see the father? Just wondered where those cheeks come from. Maybe she will grow to a descent teen? Hopefully.
Oh, it's daddy's jawline. He's been around and is a coworker of the guy in the family I'm mostly playing. She and Nathan Finkle, my first intentional spawn, are best friends, so I get to see her all the time. She seems to also have the evil trait.
The need for way too much sleep really comes into play with babies and toddlers. About halfway through the night, they get dangerously low on social, so you have to wake everyone up to cuddle the dumb baby. Also, game likes to set them to sleep until well rested. I noticed sleep need maxxed out at 6:30, but status was still "sleep until 8:00AM". Watching them is necessary, because it seems that if they had it the way they wanted, they'd sleep half the day away, all while the kiddies scream from loneliness in their cribs and work goes on without them.
I miss macro-clean.
Good discovery: you can get new applicable skills at new skill levels. At around level 3-4 mechanically, you can repair sinks, toilets, and showers to be self-cleaning. Then you can supe up stereos. Then can make ovens self-cleaning, and at 5(?) can make items unbreakable. With gardening, when you meet certain criteria, you get perks. At level 10, you can plant something called the omni plant. After 650 plants are harvested, your plants need less water. Information about unlockable skills is under the skills tab, in this button on the right called the skill journal. You can only see it once you've gotten a point in a skill.
EDIT: Update on unrequested spawning: Keeping story mode enabled gives the same result. I went to check on that couple I'd made to figure out if I was having a bug regarding the romantic relationship trigger. They now have a toddler, and she's pregnant again. They hadn't even gotten busy when I left them.
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