THE HORROR: The REAL TS3 Scoop As It Unfolds
Zazazu:
Quote from: dream_operator on 2009 May 19, 19:43:06
So has anyone tried to disable story progression, aging, and set the free-will to low? I was under the impression if we did those things basically families would be like they were in the Sims2, except they they would go to work and you would see them around town... they wouldn't make any big decisions on their own. And as for the wishes resetting, if you played different houses in the Sims2 often when going back to the original household, wants and fears would be reset. Is the wish resetting somehow more of a problem to players than Sims2 want resetting?
The settings are GLOBAL. That means that if you disable aging, you disable all aging. That's not Sims2, that's Sims1. Disabling story progression does a big fat nothing, as already explained. Setting autonomy even to low results in zombie sims. I tried it. They just stood there while they starved.
The wish reset really isn't a big deal unless you're holding on to a high-scorer. As it is, those are few and far between.
Quote from: MadameUgly on 2009 May 19, 19:54:26
But since I'm nosey, can someone out there tell me how baby birthing goes down in sims 3. Do you have to call for an ambulance to get the mother to the hospital (since she was shown bringing the cocoon baby home from a hospital)?
I've done one in-house and one in-hospital. Once you get the notice that the sim's water has broken, you can click on them and choose "go to hospital". They will then take a cab along with their spouse (spouse will follow if occupied). A couple hours pass, and the baby is delivered. Mom walks out of the hospital and you name the child. They then go home.
On home births, the mom stands there and makes lots of faces and noises (honestly, sounds more like constipation than labor to me). This proceeds for a couple of hours, during which she cannot interact with anything. Then she has the baby and you name it.
Interestingly, while there is a "Having baby" moodlet, there are no negative effects.
rohina:
Quote from: Angelina on 2009 May 19, 20:06:58
Next time Im posting on this forum while using a computer, I shall type what I want to say into a word doc and check for errors.
You do that. Also, look up "apostrophe" in the dictionary.
rohina:
Quote from: Zazazu on 2009 May 19, 20:35:13
The settings are GLOBAL. That means that if you disable aging, you disable all aging. That's not Sims2, that's Sims1. Disabling story progression does a big fat nothing, as already explained. Setting autonomy even to low results in zombie sims. I tried it. They just stood there while they starved.
I know there's all this argh and frustration about the horror, but this made me LMAO.
Anyone installed on the mac yet, or I am I going to be #1 guinea pig this evening?
J. M. Pescado:
Quote from: Zazazu on 2009 May 19, 17:29:47
Guess what? Unticking "Enable Story Progression" does not work.
Is it possible the setting is inverted? Still a bug, though.
Mostly, though, the endless spawning sounds horrid, because anytime things start reproducing, you're going to see an exponential curve.
literatebse:
Quote from: rohina on 2009 May 19, 20:48:33
Anyone installed on the mac yet, or I am I going to be #1 guinea pig this evening?
Since the university and I disagree on "appropriate use of university resources", it looks as though you get to be the guinea pig for now. Hopefully I'll be able to join in a little later this week.
Edited to fix quote.
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