THE HORROR: The REAL TS3 Scoop As It Unfolds
lingeringviolet:
Is anyone else having issues when mousing over wishes to read them? It flickers and disappears and I have to do it several times before it will stay put long enough to read. Unfortunately, it's not only wishes that are affected but anything that you mouse over to read. Other than that, I've thankfully had no other glitches.
jello:
Quote from: Roflganger on 2009 May 31, 20:40:05
Quote from: Budgie on 2009 May 31, 20:27:07
Has anyone else noticed that when you zoom in on a rabbit hole quickly, you can sort of see inside before it disappears? For instance, if you zoom in quickly on the supermarket, you can see some shelves with boxes on them.
If you get in at the right angle, you can do it intentionally... The classrooms have very pixellated blackboards and posters, the hospital has a little lobby area, with flowers on a table. All very backdroppy looking, but fun to play around with while you're waiting for your Sim's workday to end.
"fadeobjects off" = you can see the insides all the time.
Of course, there's not much to see, but there you go.
diskoh:
ann song just moved in with my couple while i was playing another house. despite the fact that she hadn't met either of them (and still hasn't, i still have the menu option to introduce them).
this game is mind boggling sometimes.
TashaYarrr:
I smell a faux noob.
Couple more things from the 'this has probably already been mentioned' file:
--There *are* bald hairstyles in the game...for toddlers.
--Speaking of which, part of the New Ugliness for toddlers is the horrible selection of female hairs for them.
With testing cheats on:
--Shift-clicking on another sim gives you "trigger age transition", avoiding cake rigamarole.
--Shift-clicking on self also gives "modify traits for active sim", which I assume is exactly what it sounds like.
Annoyances:
--Sims wake up sleeping toddlers to snuggle them. Leave that squalling brat alone.
--Hungry sims prepare meals and then walk away and do something else without eating them.
Overall, the more I play the more I think someone in a position of design authority spends all his or her free time playing World of Warcraft. A bit too much skilling & gathering, as has been often commented upon, plus the 'quality level' of items (purple = epix!), the skill journals (much like the achievement system in WoW, which to be fair is being used by a number of other games already too, such as Warhammer's Tome of Knowledge and Left 4 Dead's achievement unlocks), skill books, the questiness of opportunities, etc. I've got no doubt that the metal and gems will be used in a future xpac to make jewelry. Which I can already do in World of Warcraft.
Unfortunately it seems like this RPG emphasis came at the cost of of any depth in storytelling and relationships, which continue to fall horribly flat. No memories, no organic feeling to your friendships or extended families, and the horrible interaction trees. I've given up on the 'give X a massage' wish because damned if I can figure out which tree it's in, and I have limited patience for clicking random buttons to access an interaction that should be available at all times to a freaking married couple.
ETA: I loaded up TS2 earlier to test something, and it made me realize how much I miss my MATY-fied, lot-sync-timer'd hood full of houses that all have their own stories in my head, and genetics running around that go back many generations and a couple of years for me.
tizerist:
The first lots are up for download at sims3.com.
Only two, and the odd-shaped roof one is in basegame anyhow (possibly both), but the ball has started rolling.
Gonna have a good browse on MTS on tuesday, I can't build this whole town on my own
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