THE HORROR: The REAL TS3 Scoop As It Unfolds

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J. M. Pescado:
Quote from: Papercut on 2009 May 30, 07:50:32

I'm already getting bored with TS3. This is a far cry from TS2 - when that first came out I was riveted, and my real life fell apart for a few weeks due to massive playage. Unlike this.
Well, TS2 is a toy in which you make your own game. TS3 is a game that you beat. The "toy" aspect is less than well-developed.

Quote from: Papercut on 2009 May 30, 07:50:32

Collecting shit holds no interest for me. Nor does completing unrealistic, tasky opportunities. Skilling seems like more of a grind in TS3, which is strange, as I thought it was grindy in TS2, but it has somehow been made WORSE. Maybe it's because the game puts so much emphasis on A!CHIEVE!MENT! - I'm guessing Rod Humble is a fan of personal development tapes and motivational speakers (also that he loves to collect random useless shit).
Skilling is more of a grind in TS3 because in TS2, it was A: Faster, and B: Automated with Awesomeness. You could press the command to DO EET and it would. Neither of these features was in base game.

Quote from: Papercut on 2009 May 30, 07:50:32

While moodlets are a rather nifty system, they make the game too easy in some ways. In TS2 you had to make an effort to satisfy wants otherwise you'd end up with asp failure.
Well, more avoid fears, really. You couldn't go into aspirational failure otherwise.

Quote from: Papercut on 2009 May 30, 07:50:32

But in TS3 as long as you put someone in nice house and keep their needs filled, then they remain content, more or less. It's almost like everyone is perma plat.
That is pretty much true of TS2, too. An entire command was created to accomplish this automatically without the need for user input.

Quote from: Papercut on 2009 May 30, 07:50:32

Also, spawn-raising and playing the generation game is no fun when you know you're gonna get batch after batch of pudding-faced children. I wish there was a way to force ALL born-in-game sims to have head-width maxed to the left.
Well, it's your own fault for breeding with other puddingfaces. I imagine the problem is less apparent when you breed non-fatheads.

Quote from: Papercut on 2009 May 30, 07:50:32

And I can't believe EA borked the genetics so much. Having a toddler with Grandpa Alto's silver tipped hair is fail.
Accept that there are apparently no hair genetics. We have a hypothesis going that the hair genetic behavior may actually be a bug. Code ripping studies are ongoing.

Quote from: Papercut on 2009 May 30, 07:50:32

I just want TS2 with an open neighborhood and traits, pretty much ... not this goal-orientated, gotta catch 'em all frankengame.
We are working on it.

jonas:
Quote

I just want TS2 with an open neighborhood and traits, pretty much ... not this goal-orientated, gotta catch 'em all frankengame.
We are working on it.

I just thought you should know that statement made me feel all warm and fuzzy.  For the life of me, I don't know why EA hasn't made you freakin' head programmer and game emperor yet. If I was a major shareholder I'd bloody demand they did just that and beckon you with many 0's on your paycheck.   

Caraleede:
Can I ask, also, what the fuck is with the Saves? I had played a family five hours previously (and after 40 or so minutes, Vista went blue screen on me, as usual; nothing new there) but unlike usual when I returned to play, I didn't have any saves at all. The files are still there, but the game apparently doesn't deem them worthy to be played.  ::)

MaryH:
Quote

I just thought you should know that statement made me feel all warm and fuzzy.  For the life of me, I don't know why EA hasn't made you freakin' head programmer and game emperor yet. If I was a major shareholder I'd bloody demand they did just that and beckon you with many 0's on your paycheck.

I think that the saying "Death before dishonor" is the appropriate quote. EA would be a gutted shell if Pescado ever got his mitts on it, if he even cared to bother with it.
Of course that's not saying that EA isn't already a gutted shell.
By the looks of this game, they're almost there. Just a few more EP's for this mess and they'll be done.
Nothing like driving the plane right into the rocks for a good ending.

jonas:
That's another thing I just don't get.  With the glutinous success the Sims franchise has had, there should be more clones.  I know of the crappy attempts at clones so far, but no one really goes much further than that. You'd think Blizzard would give it a go in a more extreme way with all the cashola they have.  Or maybe Sony (eek). 

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