THE HORROR: The REAL TS3 Scoop As It Unfolds
J. M. Pescado:
Quote from: Warge on 2009 May 30, 03:02:51
Things are EXPENSIVE, and I'm not talking about the game itself, but the stuff in the game. Building a house for a couple and keeping it under 16000 simoleons is hard, especially if the girl is knocked up. Not that I mind actually - it was way too easy to make money in TS2, but here you actually have to earn your keep. That is very, very good.
Well, it's even easier to get huge amounts of cash in TS3, but none of it is necessary: Due to the open neighborhood, you tend to be better off simply living off the land than trying to build a house, as the structural cost will quickly leave you no budget except for a pile of shitty equipment which will actually make your sims less happy than nothing at all.
Liveangel:
Quote from: Cameo on 2009 May 30, 03:56:20
:D Baa baa baa baa baa baa baa baa baa baa baa baa. ::) Baa baa baa baa baa baa baa baa baa baa baa baa. >:( Baa baa baa baa baa baa baa baa baa baa baa baa.
Baa baa baa baa baa baa baa baa thanks this is great.
;) Cameo
I call sock.
Papercut:
Quote from: Lorelei on 2009 May 29, 16:52:26
If TS2 was a genetics-based / CC-enhanced self-determined Simverse with several hoods to explore, including the option to make your own from scratch, then TS3 is one long series of LEVEL UP!s and collecting jags and mini-games that have had "make your own character / homebase" playability added on to make it a Sims game. It could be Splotch with the same gameplay, really, or any number of "adventure" games that make you run your player character back and forth across the game 'verse to collect tokens / clues / points.
Sadly, you speak the truth.
I'm already getting bored with TS3. This is a far cry from TS2 - when that first came out I was riveted, and my real life fell apart for a few weeks due to massive playage. Unlike this.
Collecting shit holds no interest for me. Nor does completing unrealistic, tasky opportunities. Skilling seems like more of a grind in TS3, which is strange, as I thought it was grindy in TS2, but it has somehow been made WORSE. Maybe it's because the game puts so much emphasis on A!CHIEVE!MENT! - I'm guessing Rod Humble is a fan of personal development tapes and motivational speakers (also that he loves to collect random useless shit).
While I do like the improved social interactions, friends seem kind of pointless, as others have mentioned. And friendships are strange. On one hand you have to make an effort to build and maintain them, even if it's between sims living in the same house (unlike in TS2 where sims living together would eventually build up the relationship score by nattering over breakfast and the like). But on the other hand if you have a guitar sim with high charisma they seem to accumulate friends every time they go out busking.
And romance seems like a total afterthought. They really should have put less fish types in the base game and included an attraction system instead. In TS2 I used to orchestrate a lot of tragic romances and illicit affairs. But in TS3 everyone is too busy working and sleeping, and without the lightning bolts there doesn't seem to be any point, as they are neutral towards everyone else anyway.
While moodlets are a rather nifty system, they make the game too easy in some ways. In TS2 you had to make an effort to satisfy wants otherwise you'd end up with asp failure. But in TS3 as long as you put someone in nice house and keep their needs filled, then they remain content, more or less. It's almost like everyone is perma plat.
Also, spawn-raising and playing the generation game is no fun when you know you're gonna get batch after batch of pudding-faced children. I wish there was a way to force ALL born-in-game sims to have head-width maxed to the left. And I can't believe EA borked the genetics so much. Having a toddler with Grandpa Alto's silver tipped hair is fail.
I just want TS2 with an open neighborhood and traits, pretty much ... not this goal-orientated, gotta catch 'em all frankengame.
Mikkey:
Quote from: Papercut on 2009 May 30, 07:50:32
On one hand you have to make an effort to build and maintain them, even if it's between sims living in the same house (unlike in TS2 where sims living together would eventually build up the relationship score by nattering over breakfast and the like).
Another thing that bothers me. Apparently sims cannot serve meals anymore, all you can do is "call household to meal" which is a problem in larger families. In TS2 I loved to build up their relationships over breakfast/dinner, in TS3 the first ones are finished when the last ones are still waiting in line for their food >:(
daisywenham:
Quote from: teaislovely on 2009 May 30, 03:14:34
Has anyone else had an elder last a really really long time past their lifespan? I've got mine set to live 190 days and this sim is now 206. I like her and all but I need to make some way for babies. DIE SIM DIE.
My CAS sim lived to around 107 days though her life span bar filled at 90. On the other hand, her husband, who was about 6 days younger, died well before she did.
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