THE HORROR: The REAL TS3 Scoop As It Unfolds
chobeegal:
Quote from: J. M. Pescado on 2009 May 19, 13:55:26
You're pretty much doomed to be shouted at. Only instead of people shouting at you for criticizing the game, you will be shouted at for your horrible grammar and abuse of punctuation.
Errr, Pes, she did apologize/explain any bad spelling/grammar/punctuation in her initial posting...
e.g.
Quote from: Angelina on 2009 May 19, 13:43:07
Sorry if there is any spelling mistakes using my phone.
Angelina:
Quote from: chobeegal on 2009 May 19, 14:04:07
Quote from: J. M. Pescado on 2009 May 19, 13:55:26
You're pretty much doomed to be shouted at. Only instead of people shouting at you for criticizing the game, you will be shouted at for your horrible grammar and abuse of punctuation.
Errr, Pes, she did apologize for any bad spelling/grammar/punctuation in her initial posting...
e.g.
Quote from: Angelina on 2009 May 19, 13:43:07
Sorry if there is any spelling mistakes using my phone.
thanks
phyllis_p:
Quote from: vcpink on 2009 May 19, 14:02:54
Quote from: Caz on 2009 May 19, 13:58:03
Is it just me or do Sims take forever to even get a crush on each other, let alone fall in love? I had two Sims flirt with each other repeatedly and they aren't even in love. Just best friends. Strange, I seem to remember that in TS2 if Sims so much as looked at each other funny, they would fall in love.
no, confuses me too, especially since i can't get Cornelia and Gunther to woohoo, they're friggen married for christsake...
Sounds like married life to me :P
anaximander:
Re: The interaction non-options:
One thing I've found is that the menus are gradually contextual - after you've done a few "romantic" interactions, more and more "romantic" interactions will appear - IE you have to kiss for awhile before you can give a massage, etc. I think it's an interesting aspect to gameplay, but I haven't decided if I like it or not.
professorbutters:
Quote from: J. M. Pescado on 2009 May 19, 13:52:39
I have to say, TS3 is more of a "game" than TS2 was. Unfortunately, GAMES have poor longevity. TS2 was a toy. You made your OWN games out of it. TS3 is a game: You play it their way, beat it, and dump it for the next shiny thing.
Aha. This is helpful to know. Aside from everything else (the doughy looking Sims, the neighborhood aging), I don't think people who use TS2 for storytelling purposes are going to like this very much. Also, the Exchange problems going on right now are providing yet another example of classic EAxis customer support (i.e. none.)
Just a quick comment about enforced "Legacy-style" play: most Legacy players I know don't only play one houseshold. Often they play multiple households, continuing to play the spares when they move out. I never had a huge problem with Generation Two Sims wandering around when Generation Six came along: sometimes I found useful things for them to do much later on.
If I get it, which doesn't seem very likely, it probably won't hold my attention for long. I much prefer toys.
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