THE HORROR: The REAL TS3 Scoop As It Unfolds
TashaYarrr:
Can't get page 58 to load to save my life, so hopefully I'm not IMMEDIATELY repeating a prior topic--
Is the romantic interaction really as arbitrary as it seems? Between TS2's turnons/turnoffs and the ACR mod, I had no idea how good I had it till it was gone. In TS3, sims will hook up--or not. It all feels forced. When they won't hook up, I have no idea why, because there are no attraction or compatibility cues, and it's harder to find out what they need/want. I was determined to break up Gunther Goth's marriage with one of my female Sims, and it took forever to get him to hook up with my Sim. Why? Because he was married? Because they had no traits in common? Because he needed to pee? I HAVE NO IDEA. What finally changed? I HAVE NO IDEA. It was much more organic in TS2.
Also, once I got her pregnant (she needs the leverage to break up their marriage!), I no longer have the option to ask him to break up with Cornelia or whomever. Sigh.
I set up a couple that 'should' have gotten along well--similar traits, at least--and was eventually able to herd them into getting married and spawning. But once I stopped intervening, they have ZERO affectionate interaction of their own free will. Now, is this a thing where I have used ACR for too long, or was this also true in TS2?
Roflganger:
Quote from: TashaYarrr on 2009 May 26, 21:05:19
Can't get page 58 to load to save my life, so hopefully I'm not IMMEDIATELY repeating a prior topic--
Is the romantic interaction really as arbitrary as it seems?
<snip>
But once I stopped intervening, they have ZERO affectionate interaction of their own free will. Now, is this a thing where I have used ACR for too long, or was this also true in TS2?
From what I can tell, interaction availability is entirely determined by the other Sim's current perception. You can't woohoo your girlfriend if she currently only thinks you're "okay", can't ask someone to move in with you if they think you're extremely irresistible (because apparently it's just a friendly action, not a romantic one). In other words, each interaction is sitting somewhere on a tree, and you have to move up that tree EVERY TIME in order to get to it. Spectacularly annoying.
I may very well be wrong but after deciding that this was how it worked, I've had much more success in shaping relationships the way I want them to go. There does not seem to be any inherent compatibility system, though, so if you decide a Sim is The One for your Sim, all you have to do is start climbing.
Jemna:
I really don't like the look of the sims in TS3. I'm not sure quite what it is I don't like. (Probably the fact they look like they're made out of playdough).
Also, there's no way near enough clothing and hair options. The colour slider is a great idea, though. The fact that the rest of the 'hood keeps going while you're in one household is a good idea if you like playing legacies, but you really should be able to completely switch it off completely...
I'm quickly disliking this game, despite the fact I haven't even played it yet. :-\
daisywenham:
Quote from: TashaYarrr on 2009 May 26, 21:05:19
Can't get page 58 to load to save my life, so hopefully I'm not IMMEDIATELY repeating a prior topic--
Is the romantic interaction really as arbitrary as it seems? Between TS2's turnons/turnoffs and the ACR mod, I had no idea how good I had it till it was gone. In TS3, sims will hook up--or not. It all feels forced. When they won't hook up, I have no idea why, because there are no attraction or compatibility cues, and it's harder to find out what they need/want. I was determined to break up Gunther Goth's marriage with one of my female Sims, and it took forever to get him to hook up with my Sim. Why? Because he was married? Because they had no traits in common? Because he needed to pee? I HAVE NO IDEA. What finally changed? I HAVE NO IDEA. It was much more organic in TS2.
Also, once I got her pregnant (she needs the leverage to break up their marriage!), I no longer have the option to ask him to break up with Cornelia or whomever. Sigh.
I set up a couple that 'should' have gotten along well--similar traits, at least--and was eventually able to herd them into getting married and spawning. But once I stopped intervening, they have ZERO affectionate interaction of their own free will. Now, is this a thing where I have used ACR for too long, or was this also true in TS2?
I'm pretty sure all the sims don't respond the same to each other. I had my CAS sim Drew, married to Parker Langerak in 2 sessions: one when she met him in the park and the 2nd when she invited him over. He declined one proposal but accepted a 2nd not long after. Their eldest son Lennon is now an adult and I'm trying to hook him up with a girl he met and she's being more difficult. I had trouble even keeping the "2nd tier" of romantic interactions available. I did eventually get them to woohoo but she declined the first go steady request, which I didn't even hit as soon as it came up. While wooing Parker I used go steady as soon as it appeared and it worked.
daisywenham:
Quote from: Roflganger on 2009 May 26, 21:15:01
Quote from: TashaYarrr on 2009 May 26, 21:05:19
Can't get page 58 to load to save my life, so hopefully I'm not IMMEDIATELY repeating a prior topic--
Is the romantic interaction really as arbitrary as it seems?
<snip>
But once I stopped intervening, they have ZERO affectionate interaction of their own free will. Now, is this a thing where I have used ACR for too long, or was this also true in TS2?
From what I can tell, interaction availability is entirely determined by the other Sim's current perception. You can't woohoo your girlfriend if she currently only thinks you're "okay", can't ask someone to move in with you if they think you're extremely irresistible (because apparently it's just a friendly action, not a romantic one). In other words, each interaction is sitting somewhere on a tree, and you have to move up that tree EVERY TIME in order to get to it. Spectacularly annoying.
I may very well be wrong but after deciding that this was how it worked, I've had much more success in shaping relationships the way I want them to go. There does not seem to be any inherent compatibility system, though, so if you decide a Sim is The One for your Sim, all you have to do is start climbing.
I think you're right with the tree analogy but some sims climb it easier than others so to speak. Parker and Drew who I mentioned before, will get flirty and alluring going on their own, as did another couple I had that I've since deleted. I have trouble even getting Lennon past flirt with his girl though.
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