THE HORROR: The REAL TS3 Scoop As It Unfolds

<< < (275/420) > >>

daisywenham:
Quote from: Sigmund on 2009 May 26, 12:13:20

Quote from: daisywenham on 2009 May 26, 11:52:57

Quote from: Sigmund on 2009 May 26, 11:31:10

Quote from: Crazetex on 2009 May 26, 11:22:25

As for TS3 causing babies to pop out of sims, why yes, that is part of the game. TS3 is, believe it or not, 1.5x greater than TS2.


And the part where Sims can now die off and/or move away for good when you don't play them? Unsurprisingly, this is a major DNW for some people, including myself. If I invest the time into creating a family, I don't want them to suddenly disappear three days later. That was sort of the point behind me creating them.


People keep talking like EA meant for the story progression toggle to do nothing.  I'm no fan of EA's for the same reason everyone else around here despises them but seriously.  I sincerely doubt that even EA is lazy/blind/disinterested/stupid enough to release a game with a fundamental feature not working properly.  Even in that supremely unlikely situation, the worst case scenario is you download Pes's fix when he makes it available. 


I'm not sure I understand what you're saying. Either EA intentionally created the story progression toggle to be ineffective, or they screwed up due to laziness/blindness/stupidity. Unless you are arguing that this bug will not be present in the released version?

And needing Pescado's fix is the point I was trying to make. If we need a modder to fix basic problems with the game, we are in the same position as TS2. A game that is 1.5x greater than TS2 would have the basic bugs worked out of it.


Why exactly would EA bother to make a toggle if they didn't intend for it to do something?  I have enough experience with programming to know that disabling certain features is something that is sometimes done in an attempt to isolate a bug.  Yes I'm arguing that this is not the final version.

rufio:
Quote from: daisywenham on 2009 May 26, 12:27:29

Why exactly would EA bother to make a toggle if they didn't intend for it to do something?  I have enough experience with programming to know that disabling certain features is something that is sometimes done in an attempt to isolate a bug.  Yes I'm arguing that this is not the final version.

There is nothing to gain in terms of isolating bugs by intentionally disabling an options setting; if anything, being able to turn off story progression would actually be more useful during development.  My theory is that they left the options menu for last and forgot to properly implement parts of it.  I'm also seeing bugs in which some of the non-played families don't seem to be adhering to my Epic-length lifespans, and other people have reported similar here.

daisywenham:
Quote from: rufio on 2009 May 26, 12:31:59

Quote from: daisywenham on 2009 May 26, 12:27:29

Why exactly would EA bother to make a toggle if they didn't intend for it to do something?  I have enough experience with programming to know that disabling certain features is something that is sometimes done in an attempt to isolate a bug.  Yes I'm arguing that this is not the final version.

There is nothing to gain in terms of isolating bugs by intentionally disabling an options setting; if anything, being able to turn off story progression would actually be more useful during development.  My theory is that they left the options menu for last and forgot to properly implement parts of it.  I'm also seeing bugs in which some of the non-played families don't seem to be adhering to my Epic-length lifespans, and other people have reported similar here.


I was just throwing out a suggestion, I don't have the knowledge to argue the finer points with anyone.  My only point is that IMO, this is too glaringly obvious an issue for even EA to miss it.  It's not like baby swarming or something similar with TS2 that was annoying but not game-breaking (for most players) even if you didn't have a hack.  Having a CAS sim up and disappear can't be an intended thing.  I just don't buy that even EA is that oblivious to what its players want. 

Roflganger:
Quote from: daisywenham on 2009 May 26, 12:43:30

Having a CAS sim up and disappear can't be an intended thing.  I just don't buy that even EA is that oblivious to what its players want. 


It seems to me that having a CAS sim "up and disappear" (assuming you mean "move out of town") is exactly an intentional potential consequence of Story Progression.  The only borkedness there is not being able to actually turn it off by disabling Story Progression.

daisywenham:
Quote from: Roflganger on 2009 May 26, 12:49:15

Quote from: daisywenham on 2009 May 26, 12:43:30

Having a CAS sim up and disappear can't be an intended thing.  I just don't buy that even EA is that oblivious to what its players want. 


It seems to me that having a CAS sim "up and disappear" (assuming you mean "move out of town") is exactly an intentional potential consequence of Story Progression.  The only borkedness there is not being able to actually turn it off by disabling Story Progression.


That's what I meant.  Up and disappear even though you've told the game you don't want those things to happen. Judging on the reports of the rates at which some families are expanding it seems possible to me that story progression is working a little better than EA intended.  That is the kind of thing I can buy EA blowing off.  I don't buy them just completely forgetting to make the toggle work. 

Navigation

[0] Message Index

[#] Next page

[*] Previous page