THE HORROR: The REAL TS3 Scoop As It Unfolds
BeautyWitch:
Quote from: jolrei on 2009 May 25, 20:19:34
The way I am looking at it, the "open neighbourhood" is more like real life - you have no control over what the "townies" do. You have control only in your family. This increases the amount of random stuff your sims will have to deal with (neighbours having spawn, dying, marrying your sim's boyfriend, etc.). This either adds challenge or total annoyance. For now, I am choosing to see TS3 as a different game, not a progression from TS2.
Agreed. I decided to start this game with an open mind to the new style of playing (I refuse to let mini games dictates my Sims lives though, lol). But my game wont do any of that stuff!! No spawning, deaths, etc. Arrgh, so frustrating to here others complain about not wanting, when that was exactly what I was looking for and my game refuses to co-operate. >:(
TashaYarrr:
So I have a klepto sim in the criminal career track. I clicked on the mailbox and I had an option to 'return stolen items'. Found the stolen items in family inventory. It said she had stolen them from...her employers. This seems like a bad idea if you're a career criminal. Now I'm wondering if I really should return them.
BlueSoup:
I haven't had too much experience with stolen items, but I know that the Sim will usually get a good karma moodlet from returning stolen items.
msalwaysright:
I had an inappropriate sim have someone over to woohoo and he spent the night.
Now, the morning after, she has the option to 'complain about soreness'. hur.
This game is growing on me.
JonaBullets:
Quote from: msalwaysright on 2009 May 26, 01:46:43
I had an inappropriate sim have someone over to woohoo and he spent the night.
Now, the morning after, she has the option to 'complain about soreness'. hur.
This game is growing on me.
Must have been one wild night of WooHooing, I miss those days.. I need to eat some Furit Of Life.
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