THE HORROR: The REAL TS3 Scoop As It Unfolds

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jolrei:
Quote from: BlueSoup on 2009 May 25, 13:52:49

Quote from: jolrei on 2009 May 25, 13:46:09

Also, I find that if you take your sim out to do something new (which is not on their wish list) they "discover" the option to do the activity and may get wishes for it.  Jesus had no desire to develop body skills, but had just lost a fight.  I took him off to the gym, and showed him the exercise machines.  Next thing I know, he wants to build body skills.  It may be coincidence, but one may also have some influence over which wishes come up.


No, you're right, you can influence their wishes this way.


Fair enough then.  I think, in that case, that one might adjust one's thinking about what constitutes "open ended" play.  I always had goals for my sims in TS2, either short term specific, or long term general.  I now want Jesus to build body skills and win fights, in his role as "saviour and defeater of evil".  If I set this goal, and influence wishes to make him happy doing this, then yes, it is goal oriented, but it is me choosing the broad goals.  This is, to a large extent, open ended.  I also have no intention of enslaving myself to seed hunting at this time.  I can get to that later.

DaBuschckah:
Quote from: tickleonthetum on 2009 May 25, 13:36:50

A tech question for all you savvy folks!  I know EA said that The Sims 3 is now Multi-Core CPU aware (yay) but does it take advantage of Crossfire configurations.

I am planning to upgrade soon and am planning on getting an ATi 4890 900/4000, but would I seee much of a speed boost if I got 2?


I have a quad Core processor, and I've found that the Sims 3 will only work if I tell it to only run on one.

J. M. Pescado:
"More than half the game logically cannot be missing. The game is 5 GBs. If more than half the game were missing, the entire game would be over 10 GBs and could not fit on a single disk. Therefore, this statement is false.

phyllis_p:
I just remembered something I wanted to say before, but forgot.  Since there have been posts since, I don't suppose this counts as double-posting ;-)

Anyway, regarding game compatibility with later builds:  Back in the day, I did some alpha and beta testing for various TS1 and TS2 expansions.  They'd take our feedback (and theorectically do something with it -- I suspect they just dragged it into the trash bin) and then send us a new build (with the same problems we reported before).  No builds required uninstalling the old one and reinstalling the new one -- it was basically just a series of patches.  However, when it was all over and the final release came out, we could not just update the last build we had.  We had to uninstall/reinstall, and start all over.  I tried bringing my test families into the final version, but it never worked.

My point is, if the version we're playing now is indeed a "pre-final" version, it's likely that we won't be able to bring anything over from this version to the official release.  This doesn't upset me, particularly, but I know others will not be happy with it.  I just wanted to prepare those folks for the possibility.

Tangent:  People often ask me why I quit beta testing.  I did so because it was extremely frustrating.  I'd report the same bugs over and over, and they'd still make it into the official release and have to be patched later.  Bleh.

anaximander:
Should anyone still be having issues with the Traits when a sim ages up, restart the game, testingcheatsenabled on, shift click modify traits. If you just modify traits without restarting, it'll continue to dump the "extra" ones you've earned.

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