THE HORROR: The REAL TS3 Scoop As It Unfolds

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Inge:
Quote from: rufio on 2009 May 25, 09:55:25

Romantic interactions are Fail.  Maybe it's just that TS3 lacks chemistry, or something, but basically you can just walk up to anyone, doesn't even matter if you've only just met, and be married by the end of the night.  I did kind of like the idea that you have to build up to more advanced options gradually, for the same reason that I like the fact that you have to direct conversations to particular places, but since there's no "long-term" relationship status to stop the higher interactions from working, it doesn't wind up mattering very much.  

But could this be another thing that is trait-based?  Maybe some sims are happy to marry someone they just met while other sims would expect to know them for a while first?

Lorelei:
Quote from: DaSpecialone on 2009 May 25, 09:37:22


Quote from: rohina on 2009 May 23, 22:30:39

After playing a bit today, my top annoyance is sims who insist on going to bed at night, whether they are tired or not. My guy wanted to go fishing before 6am, so I cheated his energy and kept him up, and then at 4am, he went to bed instead of going fishing. WTF, dude. He was about 90% of full energy at the time.

How in the world did you extend his energy?


Shift-cntl-C (IIRC), 'testingcheatsenabled true', drag energy bar manually with mouse...at least, that's my guess.

rufio:
Quote from: Inge on 2009 May 25, 10:03:04

But could this be another thing that is trait-based?  Maybe some sims are happy to marry someone they just met while other sims would expect to know them for a while first?

I don't think so - there were no trait-specific interactions in the Romantic menu, and the sim I did this with was Evil/Ambitious/Lucky/Excitable/Athletic.  No romantic traits at all.  She wasn't after him for his money either, because he wasn't rich. :P  Basically, all you have to do is keep doing a variety of different romantic socials until you get to the "very alluring" stage and then you start getting the "go steady" and then "get married" options.  Once you've figured out how the directed platonic socials work you don't even have to think about it.

Roflganger:
Appreciate: That you can customize a face and then choose feature archetypes without totally fuglifying the Sim.  In TS2, once you'd made adjustments, picking a nose archetype would put the nose in all kinds of hideous positions, seemingly relative to whatever face archetype you originally chose.  

Hate: Crappy textures.  All clothing looks like it's made of leather, and against-the-skin clothing like wifebeaters look absolutely hideous.  The latter might be due to my less than awesome card (7600) but blah, the textures are not very winful.

rufio:
It ultimately does not matter though, since there is no guarantee that the sims you spend so much time making in CAS are not just going to skip town and be replaced by random pudding-face townies.

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