THE HORROR: The REAL TS3 Scoop As It Unfolds
J. M. Pescado:
Recipe Books as magic scrolls is something that is targeted for termination. I doubt Inge would want to do that, being that Inge doesn't want to touch MSIL, plus the rules on Monolith Blobs and all, you know.
DaSpecialone:
Quote from: rohina on 2009 May 23, 22:30:39
After playing a bit today, my top annoyance is sims who insist on going to bed at night, whether they are tired or not. My guy wanted to go fishing before 6am, so I cheated his energy and kept him up, and then at 4am, he went to bed instead of going fishing. WTF, dude. He was about 90% of full energy at the time.
How in the world did you extend his energy?
Inge:
I didn't say I didn't want to touch that scripting per se, but I do have a strong feeling that I don't want to reengage in the hassle I had in sims 2 where virtually everything either of us made clashed with something the other made and I constantly had to field support questions about compatibility. I can see myself sticking to standalone hacked objects, if I do anything at all. Maybe it is possible to make a permanent recipe book as an alternative to the disappearing ones.
rufio:
I have insomnia tonight, so I played around a bit with social interactions.
Platonic social interactions are Win. I like the ability to talk about things that actually have contextual relevance - my sim was gardening, and had options to talk/boast about gardening; she determined that the other person was a Natural Cook, and gained options to talk about cooking; she discovered that the other person was a snob and had the option to mock them for it; a toddler started crying, and she gained the option to complain about it. Furthermore, since the conversation is now governed by the state of the other person, it's no longer a matter of repeating Social Interaction X Y times to achieve efficient gain in friendship points - that was what made autosoc in TS2 necessary, because social interaction had become another mindless skilling game. Now you actually have to keep track of where the conversation is and react logically, and ease it into certain directions; you have to keep track of what you know about the other person, too. I stopped directing the conversation for a bit, and the message turned into "Sim X sees that Sim Y is bored," followed by some interactions initiated by Sim X. Plus, there are all these fun moodlets that pop up over the course of the conversation that make it that much more realistic. Having my sim make friends was actually my favorite experience with TS3, so far.
Romantic interactions are Fail. Maybe it's just that TS3 lacks chemistry, or something, but basically you can just walk up to anyone, doesn't even matter if you've only just met, and be married by the end of the night. I did kind of like the idea that you have to build up to more advanced options gradually, for the same reason that I like the fact that you have to direct conversations to particular places, but since there's no "long-term" relationship status to stop the higher interactions from working, it doesn't wind up mattering very much. Actually, I think this would be a good thing if it were an open-ended game - you can then choose whatever mates you want for all of your sims - but since you can't control everyone it just works out to all of your sims ultimately falling in love and having spawn by whoever the first person they meet is. And to be honest, wooing these fugly playdough sims is just not very interesting, especially when they just seem to be cloning themselves anyway. I really wouldn't mind if sims fell in love and woohooed and had babies on their own as long as it actually made some fucking sense.
My enjoyment of these games is dependent on my being able to write some kind of story about them in my head, and when stuff happens for no logical reason it doesn't work, and I can't bring myself to think of the game-generated sims as real people anyway. I didn't think the mere fugliness would be enough to turn me off of TS3, but I'm beginning to rethink that now.
Also, is there a way to make sims selectable via testingcheats and then make them unselectable again? I see that with shift+click you can add them to The One Family, but there doesn't seem to be a way to un-add them afterwards (except, presumably, by switching families and then adding them to The One Family again).
Madame Mim:
I just got an offer to pre-order the game - http://static.jp.eaplay.com/email/sims3/au/?email_view=637 - the great bonus being a liquid filled Sims mouse mat - yehaw!!!! :D
What really got me is that although the prices listed stay the same as I've previously been quoted (just under AU$100 for the standard game, just over for the collectors edition) there's a little add on the main page that says I could have it for AU$19.95 if I trade in any two games from their acceptable games list - none of which are PC versions, or, really, games I'd expect most Sims players to play (although I did only give the list a quick glance when I realised there were no PC games).
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