THE HORROR: The REAL TS3 Scoop As It Unfolds
snowluv:
Quote from: TashaYarrr on 2009 May 25, 02:46:41
Quote from: snowluv on 2009 May 25, 02:38:25
Is there a restriction on how many textures can be imported into the game? Does anyone see a future conflict with this once we are able to import new meshes?
Dumb question, but...we can import textures?
I was just reading above my post about custom textures. I was wondering if, once we are able to, will there be a restriction on how many files we will be able to store? I am not playing an arrred game because I phailed at being a pirate, the shame will haunt me for at least another two weeks. :'( Or until the brownies are out of the oven and I have appeased my inner child. :P Soo, I am assuming the OP was speaking of the custom textures that were created within the game, not ones that have been imported for use. The fact that once a few have been saved is causing a lag in loading times makes me wonder if we will be restricted on how many we can have at any given point.
literatebse:
Quote from: snowluv on 2009 May 25, 03:05:28
Quote from: TashaYarrr on 2009 May 25, 02:46:41
Quote from: snowluv on 2009 May 25, 02:38:25
Is there a restriction on how many textures can be imported into the game? Does anyone see a future conflict with this once we are able to import new meshes?
Dumb question, but...we can import textures?
I was just reading above my post about custom textures. I was wondering if, once we are able to, will there be a restriction on how many files we will be able to store? I am not playing an arrred game because I phailed at being a pirate, the shame will haunt me for at least another two weeks. :'( Or until the brownies are out of the oven and I have appeased my inner child. :P Soo, I am assuming the OP was speaking of the custom textures that were created within the game, not ones that have been imported for use. The fact that once a few have been saved is causing a lag in loading times makes me wonder if we will be restricted on how many we can have at any given point.
Are you talking about the post that discusses saving your own presets? If I'm not mistaken, those are combinations of textures rather than textures themselves -- it may be difficult to correlate loading time increase from presets to loading time increase from new textures. There is a place on the new Exchange (or the Store? or both?) for new textures, so this is something that should be available in TS3 (hopefully without EAxis's interference, thankyouverymuch).
daisylee:
Quote from: Zazazu on 2009 May 24, 20:19:19
New album, 45 images.
Great pics! Thanks! That one with the screaming baby in the crib is hilarious!
seanachai:
I don't know if this has been posted, but SimPrograms is reporting that the leak is 17 builds pre-final.
http://www.simprograms.com/leaked-sims-3-game-is-17-builds-behind/comment-page-1/#comment-30399
Quote
Wonder why your leaked Sims 3 game that you've downloaded is low on content and has many bugs? If you've guessed it's not the final version, you are correct! According to the various comments in some of my previous posts, the leaked version is 1.0.615.00107. Well, a crafty Sims fan found information of the first Sims 3 patch from EA (http://na.llnet.eadownloads.ea.com/u/f/sims/sims3/patches/sims3_sku7_update_manifest.xml) which reads that it'll take the game (1.0.631.00107) and update to version 1.0.632.00107. A lot can change in 17 builds!
Hmmm ... I don't know enough about these things to know exactly how much can change in 17 builds, personally. It would depend on how much time elapsed during those builds, right?
Insanity Prelude:
Quote from: literatebse on 2009 May 25, 02:44:24
After the various previews, CCCC, hands ons, etc., there was some talk among the sheeples of more public woohoo options. Did this actually come to fruition or were they getting their 12-year-old panties moist for nothing?
Far as I can tell, there's fewer. No clothing store means no changing booths, so that one's gone. Basically the only things left that Sims were able to woohoo in in TS2 are beds and cars, and I haven't tried the cars yet.
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