Business sucks...
Gwill:
Quote from: tiffyt on 2009 April 23, 14:12:24
Literally.
I do not believe you.
tiffyt:
Thanks for all your advice. I have gotten things sorted, out sort of. I was wondering though, what type of business do I make a gym into? Generic, entertainment, relaxation..? And what would you make a salon into? Kinda wish there were more detail in the rtfm.
J. M. Pescado:
Gym is "Entertainment", because Gym equipment advertises Fun, and Entertainment is Fun. Honestly, I could tailor the tunings to greater detail, so you can specify specific motives you want to aim for, but it would be even less coherent to the Peasant.
Basic Typology:
Generic: No Tuning - Lets EAxis pick at random, which means they show up with randomly depleted motives and will do random shit.
RetailService: No motives are depleted, it is purely for shopping-based goods and services. Like a Salon, or Store. Non-Motives things.
Entertainment: Fun and Social.
Relaxation: Comfort, mainly: Hot tubs and other such things.
Restaurant: Hunger down lots.
Caffeination: Energy down.
Terlets: Do you have a weird business where you just want to make sims pay to use the terlets? I have no idea why you'd ever use this one, but apparently there's a whole class of custom items for it.
jolrei:
That's quite helpful, actually. I shall set my cemetery as an Entertainment lot then.
Is there any particular reason why my ghosts don't rise from their graves on this lot? Are they too well entertained and happy being there? Does having a ticket machine installed somehow stop ghosts (because y'know, they haven't paid)? I have now had any number of playables and townies spend whole days and nights at the place, playing myshuno, dancing, hot tubbing, axe throwing, barbecuing, fighting, etc. and the ghosts just don't show up.
J. M. Pescado:
Quote from: jolrei on 2009 April 29, 12:43:32
Is there any particular reason why my ghosts don't rise from their graves on this lot? Are they too well entertained and happy being there? Does having a ticket machine installed somehow stop ghosts (because y'know, they haven't paid)? I have now had any number of playables and townies spend whole days and nights at the place, playing myshuno, dancing, hot tubbing, axe throwing, barbecuing, fighting, etc. and the ghosts just don't show up.
Why yes, actually, I do believe that is, in fact, the case: The attempt to push the action to perform "Haunt" will fail because the ghosts have not paid. I suppose I can include that in the next ofbfixes update.
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