Adding memories to a sim with the SimPe

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RainbowTigress:
An unlinked sim can be resurrected if they have character data, such as Bella Goth.  I resurrected Skip once in Pleasantview and forgot to make him linked.  He was fine except I couldn't give him a cell phone.  I couldn't figure out why, and one thing I tried was moving him to a lot by himself.  But when I loaded the lot, he was not there, and the lot was in Build/Buy mode only.  Finally I retraced my steps through SimPE and discovered I had forgotten to make him Linked.  I have to open SimPE to see what the entry is called to make them linked.  Ok, in the Sim Browser, it will tell you under Available.  You'll see either OK, Unlinked, or No Character data.  Open the sim you want and click on Other (if you are using the graphical GUI version of SimPE).  You should see a box labeled Unlinked.  If it says 0x0000, then they are linked.  If it says 0x0001, change the last digit from a 1 to a 0 and commit.  They should now be linked.  Of coruse there are other things you'll need to do to resurrect sims but I don't remember all the steps right now.  I know they must be linked, uncheck Is Ghost, and remove the death token memories, but I would have to sit down and go thorugh each screen to write it down exactly how to do it because I don't remember what they are called when I'm not looking at it.  You can add memories or change family ties if you want, but the three things are the bare necessities I have found that you need to do in SimPE in order for them to show up in the game.

Ancient Sim:
Memories are added via Neighbourhood Memory in SimPE.  He doesn't need memories to function, but it helps if you at least add the ones that correlate to those held by other family members (such as "Taught Whoever to Talk" and so on).  At least then he will have something to talk about!

sadiebutterfly:
Can I add a break-up memory in SimPE? I gave two of my sims a civilised break-up with the InSimenator (could not be bothered to go through the whole flirt-with-someone-else-and-get-slapped routine) and I would really like them to, you know, remember that they have a broken engagement behind them.

But when I get to the memory editing screen there are about six different drop-down options for breaking up, not to mention a bunch of other options I know nothing about. I'm fine with deleting memories, but this is much more confusing.  I've looked for a tutorial, but Google is not co-operating  :-[

gali:
Thanks, Rainbow. Indeed Skip had no character data.

But I tried again, and this time I could resurrect him, with the "no character", and the lot works fine. I teleported him, he vanished, but then Brandi was able to resurrect him with the O-Nomitron. I exited and enterred the lot a couple of times, and there was not any "start-up" position.

Nevertheless, I'll do as you suggested about the character data...:).

RainbowTigress:
Quote from: gali on 2005 November 17, 03:02:40

Thanks, Rainbow. Indeed Skip had no character data.

But I tried again, and this time I could resurrect him, with the "no character", and the lot works fine. I teleported him, he vanished, but then Brandi was able to resurrect him with the O-Nomitron. I exited and enterred the lot a couple of times, and there was not any "start-up" position.

Nevertheless, I'll do as you suggested about the character data...:).

You can't use the Skip with no character data; you must use the one that has character data and make him "linked."  There is no way to restore character data to a sim once it is gone.

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