Creature Fixes

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J. M. Pescado:
The memories are in the game but are not supposed to display random gibberish. This fix makes it so they display the correct memory subjects and not random objects that happen to coincidentally share the subject's NID.

professorbutters:
Yes, it's related to the hack.

I do not have creaturefixes in my game, because I don't want it to conflict with Jfade's biting control hack.  (I am a control freak and don't want anyone to bite anyone unless I say so.)  This evening I had a sim turn another sim into a werewolf and the new werewolf got a memory of a different sim turning him into a werewolf.

I'm assuming this is the being turned into a werewolf resulting in memories of random crap glitch.  I can't fix it with SimPE (playing with a Mac, no Sim PE available.) My  questions are:

1) is this harmful, or merely annoying?
2) (and I realize this is related to non-Awesomeware)--if I place creaturefixes in, do I have to take No Biting At All out?
3) If I put creaturefixes in, would it fix the memory problem, or is the damage already done?

J. M. Pescado:
If you want your anti-biting, you should make it load last so it will override the biting functions, which aren't core components of creaturefixes, so can be overridden with new behavior without breaking anything.

professorbutters:
I've re-named anti-biting with an "x" and it seems to be one of the older files, so whether it loads by date or name seems to be ok.

With "creature fixes" in, my most recent werewolf still has a memory of the wrong sim turning him into a werewolf, though.  Is that game-frying?

J. M. Pescado:
If the code containing the memory generation is inside one of the overridden BHAVs, then you will have to bug the person whose code is still bugged.

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