Restoring the pre-Seasons sky

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kazebird:
I am going to try again today. Any info you guys have about the skybox, clouds, or modding in general would be appreciated.

neder:
In seasons ->3D -> textures, there are 3 TXTRs called skysphere-overcast-(name)-envcube . Envcubes control reflectivity, so that might have something to do with it.
Also, weather BHAVs and BCONs are in group 0x7F232BABA in Seasons' objects.package. Of particular interest (to me anyway) is the BCON Sky Clarity which lists the chances of cloudiness with no precipitation. They are all pretty low.
I don't know if bumping these numbers up would produce actual clouds as in your "before" screenshots, or if it would produce a blurry haze as seems to be the case with the Seasons sky.
In any event, it's a few more things to check out. I intend to play with those BCON values later tonight.

kazebird:
Neder, I don't think the Sky Clarity would work, but you can give it a try.

neder:
It didn't.

What I don't understand is where to find the TXMTs that go with the overcast envcubes. The TXMTs from the base game don't reference envcubes, so those would have to have been overwritten somewhere.

kazebird:
Quote from: neder on 2009 April 21, 14:24:22

What I don't understand is where to find the TXMTs that go with the overcast envcubes. The TXMTs from the base game don't reference envcubes, so those would have to have been overwritten somewhere.


Actually, the basegame files do reference envcubes. Look in the same location in the basegame files.

Edit: You know, I give up. This is going nowhere, and I can barely understand half the files I've read.

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