Restoring the pre-Seasons sky

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SaraMK:
Parrot: you already opened the files, silly. What you see in SimPE is all there is to see. Or at least all you can easily get at.

I suggest you open two instances of SimPE, one with the pre-Seasons version and one with the post-Seasons version, and look for any values that don't match. Extract the post-Seasons files and make a new package from them, and then try changing the non-matching values back to what they were pre-Seasons.

Even if you do find values that don't match, you'll probably have to do a lot of trial and error to try to get the effect you want. This is why you should never attempt to modify the original files.

If everything matches, it's the wrong file or we can't see/change the part of the file that would need to be changed.

kazebird:
You beat me to solving it with the exact same solution!

Time to redownload SimPE!

Edit: I have spent hours looking, and I cannot find the Seasons version of the file! I need help!

Argon:
Wouldn't the file you're looking for be in TSData\Res\Catalog\Materials\Materials.package?

The sky is a pixel shader script, not that I have any idea how to fix it.

Edit: Might even be 0xFFEA216A, there's a reference to the sky box.

kazebird:
Thank you! There was an important inconsistency I saw, and I am going to test my file now.

Edit: The file did absolutely nothing, good or bad. I had found that the instance was changed in an earlier expansion. (I don't know why, since having the old number did nothing noticeable.) I explored some other folders and files, but didn't find any working solution.

Point is, for now I am giving up. If anyone wants to take a whack at it, be my guest.

Giggy:
Quote from: Marhis on 2009 April 19, 12:11:43

Quote from: Giggy on 2009 April 19, 11:01:26

I want my moons back too, I miss the occasional mooning sometimes.


* Marhis moons Giggy

Sorry, spam, but I couldn't resist.

ROLF

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