CC in use. What can be removed without exploding stuff?
rosess:
Quote from: Lorelei on 2009 April 15, 15:39:34
Whoever figures out how to make a tool that identifies the CC your game actually accesses in each neighborhood will be the hero of TS2 Community.
Sometimes you want to cull CC, but have forgotten which Sim or lot is using what. If a tool could scan the whole game for "stuff that loads up in this hood" and include non-occupied lots and not-selected Sims, people will kiss their toes in gratitude.
Removing something vital just because you don't recognize its name and then having custom architectural elements or wallpaper or plants or outfits or terrains or accessories or whatever flashing blue / reverting to Maxis fug or the game refusing to cooperate at all is a PAIN IN THE REAR.
Hear, hear! It would be great to build a neighborhood with all CC in, and then play it without having to load the whole deal. I do something like that with 4GB of Bodyshop CC - leave it in while using Bodyshop, and then take it out so installing packaged sims only adds what is actually in use to the game. It would be nice to do the same with neighborhoods, and have building sessions vs. quick-loading play sessions. It would also make it much easier to share a game, make a version of your 'hood for a less powerful computer, or set up themed AnyGames.
Crash:
Isn't it correct that removing custom careers might screw things up, if you don't make sure the sims using them are at home when you remove the career?
Nadine Blackstone:
Perhaps a nutty idea, but, if one were desperate enough, one could:
Back up your hoods, y'know just in casePackage each lot from their hood, plus its simmies Put their neighborhood somewhere safe Let the game regenerate its neighborhood filesUnpack everything with clean installer, ditching the lot and sim filesSnag the unpacked filesChuck the new 'hoods Extract original download file, put it someplace safe Replace with snagged filesPut the whole works into playCry for lost time/ Cheer for something working, you choose
In theory, it could work, but I'm not desperate enough to test it. I'm sure Pes, or some other savvy individual will find the gaps in my logic, but yeah, there it is.
seelindarun:
It would work if the in-game packager was less Fail. Sometimes it will not package recolours of Maxis objects, sometimes it will package all of them. ::) Same with CC objects. Sometimes all the recolours get packed, even if the lot only uses one. Then of course, there's the knotty problem of master-slaved objects which bork in their own special way.
In short, it won't work even if you're desperate.
J. M. Pescado:
Quote from: Crash on 2009 May 01, 19:43:21
Isn't it correct that removing custom careers might screw things up, if you don't make sure the sims using them are at home when you remove the career?
Removing a custom career can potentially fuck up your entire neighborhood, depending on how the career was made. If they made it with the Fallback GUID of a real EAxis career, the object will not properly disintegrate and there will now be duplicate objects on your lot, which is very bad.
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