family gone after save&quit
veilchen:
Yeah, been there, done that. That's one of the reasons people don't realize how buggy the game is at first. Your population has to reach critical mass first and it takes a while. After my neighborhood self-digested itself into oblivion, I made sure I had all of JM and TJ's (at Varioussimmers) critical fixes. Now I have a new one and aside from never ever lotbinning any sims anymore, or importing occupied houses, every sim-couple is allowed only one child. So far I've managed to keep the new neighborhood down to under 100 characters, including NPC's and home-made townies.
Hopefully that's not what is happening with your neighborhood, but JM says that a neighborhood with 500+ sims is approaching critical mass.
G.
sin:
ugh, youve got to be kidding me! one kid each? how can you stand to play? ive got their critical fixes too, but it seems like i always miss the important ones. argh. how frustrating! christ.
veilchen:
Sounds boring, I know, but it's not really that bad. The thing is that even dead sims retain characterfiles, so no one ever disappears. No subtractions at all, only additions. I start out with a completely clean neighborhood (and Uni) with the deleteAllcharacters maxis cheat, and make my own townies. Thank goodness for Inge's teleporter shrub. So the intermingling is pretty heavy.
Besides, some couples could get lucky and have twins, no? :D
G.
J. M. Pescado:
I actually don't think these are related problems. It sounds more like a file locking issue.
sin:
file locking issue? i did a search to figure out what this is, to no avail. can you help me out a bit more? sorry.
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