family gone after save&quit
J. M. Pescado:
If parts of your neighborhood files are write-protected, perhaps because you have a dead SimPE hogging things, or a halfway-dead TS2, or simply don't have write-permission to the files, your neighborhood will be buggered whenever TS2 tries to save anything to it.
J. M. Pescado:
Quote from: sinverguenza on 2005 July 27, 01:57:33
ugh, youve got to be kidding me! one kid each? how can you stand to play?
Sustainably, I hope. If your sims are reproducing at the rate of more than 1 kid per sim (a baby is worth half a sim to each parent) on average, you're going to run into playability issues, not because of sim count in your neighborhood, but simply because EXPONENTIAL GROWTH IS BAD.
veilchen:
Quote
Posted by: J. M. Pescado
Sustainably, I hope. If your sims are reproducing at the rate of more than 1 kid per sim (a baby is worth half a sim to each parent) on average, you're going to run into playability issues, not because of sim count in your neighborhood, but simply because EXPONENTIAL GROWTH IS BAD.
Oh my. JM, please don't tell me that I misunderstood everything you said about overpopulation and subsequent neighborhood collapses. You are not by any chance now saying that having too many files is not a problem after all? Be merciful (try it, it's not all too hard :D), my brain blocks off assorted and random neuron pathways anyways when I try to learn computer stuff. If I now have problems understanding things correctly from the outset, I am doomed.
G.
sin:
Quote from: J. M. Pescado on 2005 July 27, 03:18:34
If parts of your neighborhood files are write-protected, perhaps because you have a dead SimPE hogging things, or a halfway-dead TS2, or simply don't have write-permission to the files, your neighborhood will be buggered whenever TS2 tries to save anything to it.
well i just uninstalled simpe (i never used it), problem is still happening. any suggestions? a full reinstall? i did it last month and the month before when i got other bugs, so i guess its going to be a monthly thing now.
J. M. Pescado:
Sounds like it's worth a shot. I don't have any LOGICAL explanation for this. Sim-count shouldn't be an issue since this aspect would be hardcoded.
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