On getting rid of duplicate Maxis Bin people and Ottomas...
witch:
I remember he once talked about having a D&D type session at his place where something exploded unexpectedly. Apparently he convinced the visitors it was their fault for touching something.
maxon:
I was thinking he made them eat the paper plate and the fork.
DrNerd:
To the OP:
Theo's made a plugin for SimPE that cleanly deletes Sims. It's a little more user-friendly than Deleted 2; I've used it and there are no traces of the deleted Sims left that I could find.
And as long as your game's patched for Seasons, there's nothing wrong with letting Samantha Ottomas have her twins, except for the oogly.
J. M. Pescado:
Quote from: DrNerd on 2009 April 14, 21:54:05
To the OP:
Theo's made a plugin for SimPE that cleanly deletes Sims. It's a little more user-friendly than Deleted 2; I've used it and there are no traces of the deleted Sims left that I could find.
TheoPlugin is not "more friendly" than Deleted 2, TheoPlugin is PART of Deleted 2. You cannot use one without the other. If you don't perform the in-game aspect of Deleted 2, then deleting from TheoPlugin will leave dangling references and other assorted detritus in the game. If you don't perform the TheoPlugin element, the deleted elements are not actually deleted! The SimPE side of Deleted 2 was written before the existence of TheoPlugin. TheoPlugin can replace the part about finding the SDSCs, SWAFs, and character file. TheoPlugin does NOT do the in-game cleanup and if you don't run the Debugger's Prep For Delete, you will leave dangling references and FUBAR your game files.
DrNerd:
Quote from: J. M. Pescado on 2009 April 14, 21:58:18
Quote from: DrNerd on 2009 April 14, 21:54:05
To the OP:
Theo's made a plugin for SimPE that cleanly deletes Sims. It's a little more user-friendly than Deleted 2; I've used it and there are no traces of the deleted Sims left that I could find.
TheoPlugin is not "more friendly" than Deleted 2, TheoPlugin is PART of Deleted 2. You cannot use one without the other. If you don't perform the in-game aspect of Deleted 2, then deleting from TheoPlugin will leave dangling references and other assorted detritus in the game. If you don't perform the TheoPlugin element, the deleted elements are not actually deleted! The SimPE side of Deleted 2 was written before the existence of TheoPlugin. TheoPlugin can replace the part about finding the SDSCs, SWAFs, and character file. TheoPlugin does NOT do the in-game cleanup and if you don't run the Debugger's Prep For Delete, you will leave dangling references and FUBAR your game files.
Huh. I did not know that. Actually, I've been thinking about trashing that neighborhood again anyway, and getting a clean template, so I guess now's the time to bin the lots I've already built and start fresh.
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