Error on "Call to Meal"
miros:
Thanks for looking.
I have a mental list of suspects (things with obvious stupid errors, so they've probably got subtle stupid errors too).
J. M. Pescado:
I suggest you sweep your thing for hack conflicts and avoid mixing and matching hacks from different major manufacturers. As a rule, different hackers tend to have radically different views of how they want the game to behave, and mixing and matching willy-nilly will result in a game that behaves erratically.
Simsample:
Quote from: J. M. Pescado on 2009 April 07, 23:09:09
I'm not really sure how that is relevant to this situation, since there is no reference to the leaf pile/ACR conflict. Jeffy is supposedly going to resolve this conflict anyway: He SHOULD! The Leaf Pile is a valid EAxis object, and hacks should never produce errors when confronted with any EAxis-based behavior.
The bit I was looking at was actually for a loveseat:
Frame 6:
Stack Object id: 322
Stack Object name: Sofa - Loveseat - Park Bench (1,0)
Node: 1
Tree: id 8197 name 'Sofa - Animate - Get In' version -32759
from SofaGlobals
Prim state: 1101004801
The only hack I can think of that tries to make you 'get in' to a sofa is ACR, which the user has.
miros:
Quote from: J. M. Pescado on 2009 April 08, 02:19:59
I suggest you sweep your thing for hack conflicts and avoid mixing and matching hacks from different major manufacturers. As a rule, different hackers tend to have radically different views of how they want the game to behave, and mixing and matching willy-nilly will result in a game that behaves erratically.
Already did that. Conflicts have been checked with the manufacturers or one of the offenders disabled.
Quote from: Simsample on 2009 April 08, 07:21:14
Quote from: J. M. Pescado on 2009 April 07, 23:09:09
I'm not really sure how that is relevant to this situation, since there is no reference to the leaf pile/ACR conflict. Jeffy is supposedly going to resolve this conflict anyway: He SHOULD! The Leaf Pile is a valid EAxis object, and hacks should never produce errors when confronted with any EAxis-based behavior.
The bit I was looking at was actually for a loveseat:
Frame 6:
Stack Object id: 322
Stack Object name: Sofa - Loveseat - Park Bench (1,0)
Node: 1
Tree: id 8197 name 'Sofa - Animate - Get In' version -32759
from SofaGlobals
Prim state: 1101004801
The only hack I can think of that tries to make you 'get in' to a sofa is ACR, which the user has.
Assuming I attached the correct file, the situation resulting in the attached file involved a teen girl sitting on a maxis loveseat skilling under control of macrotastics (can't play without it) when her mother attempted to call the family for a meal together. I also don't have the leaf pile sofa, although I do have ACR. ACR should not have been active, because everyone but the mother was busy skilling, and she was cooking.
Simsample:
Sorry- my fault- I was looking at a leaf pile, not a leaf pile sofa! Put 2 and 2 together to make the wrong answer. >:(
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