Error on "Call to Meal"

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miros:
Thanks for looking.

I have a mental list of suspects (things with obvious stupid errors, so they've probably got subtle stupid errors too).

J. M. Pescado:
I suggest you sweep your thing for hack conflicts and avoid mixing and matching hacks from different major manufacturers. As a rule, different hackers tend to have radically different views of how they want the game to behave, and mixing and matching willy-nilly will result in a game that behaves erratically.

Simsample:
Quote from: J. M. Pescado on 2009 April 07, 23:09:09

I'm not really sure how that is relevant to this situation, since there is no reference to the leaf pile/ACR conflict. Jeffy is supposedly going to resolve this conflict anyway: He SHOULD! The Leaf Pile is a valid EAxis object, and hacks should never produce errors when confronted with any EAxis-based behavior.

The bit I was looking at was actually for a loveseat:
 Frame 6:
    Stack Object id: 322
    Stack Object name: Sofa - Loveseat - Park Bench (1,0)
    Node: 1
    Tree: id 8197 name 'Sofa - Animate - Get In' version -32759
    from SofaGlobals
    Prim state: 1101004801
The only hack I can think of that tries to make you 'get in' to a sofa is ACR, which the user has.

miros:
Quote from: J. M. Pescado on 2009 April 08, 02:19:59

I suggest you sweep your thing for hack conflicts and avoid mixing and matching hacks from different major manufacturers. As a rule, different hackers tend to have radically different views of how they want the game to behave, and mixing and matching willy-nilly will result in a game that behaves erratically.


Already did that.  Conflicts have been checked with the manufacturers or one of the offenders disabled.

Quote from: Simsample on 2009 April 08, 07:21:14

Quote from: J. M. Pescado on 2009 April 07, 23:09:09

I'm not really sure how that is relevant to this situation, since there is no reference to the leaf pile/ACR conflict. Jeffy is supposedly going to resolve this conflict anyway: He SHOULD! The Leaf Pile is a valid EAxis object, and hacks should never produce errors when confronted with any EAxis-based behavior.

The bit I was looking at was actually for a loveseat:
 Frame 6:
    Stack Object id: 322
    Stack Object name: Sofa - Loveseat - Park Bench (1,0)
    Node: 1
    Tree: id 8197 name 'Sofa - Animate - Get In' version -32759
    from SofaGlobals
    Prim state: 1101004801
The only hack I can think of that tries to make you 'get in' to a sofa is ACR, which the user has.


Assuming I attached the correct file, the situation resulting in the attached file involved a teen girl sitting on a maxis loveseat skilling under control of macrotastics (can't play without it) when her mother attempted to call the family for a meal together.  I also don't have the leaf pile sofa, although I do have ACR.  ACR should not have been active, because everyone but the mother was busy skilling, and she was cooking.

Simsample:
Sorry- my fault- I was looking at a leaf pile, not a leaf pile sofa! Put 2 and 2 together to make the wrong answer.  >:(

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