The people in the family bin?
janeyw:
Now I know I read this somewhere when I wasn't looking for it but now that I am I can't find it. Feel free to poke fun, I have a thick skin.
The people in the family bin, you know, the ones that come with the EP's, etc. Can I delete them or not? I don't use simpe as it takes so long to work out how to use it, I'll be tired of the game before I even start to play. So do I leave them forevermore, or can I kick their arses out of there? My other option is to put them all down in Veronaville or some hood that I'll never use. What to you lot think?
dragoness:
You can delete them using Deleted 2: Electric Boogaloo, which you can find by searching.
You cannot just delete them from inside the game, because even though they're in the bin, they still show up as townies sometimes and can form relationships and/or gossip, and those will be left behind to cause corruption - and even if they don't (because you delete them the instant the hood is created, for example), they still have SWAF files to get rid of, which in-game deletion doesn't remove.
You can either delete them properly using SimPE, or apply a clean template so that they are removed.
SimPE is really not that hard when the instructions are written so that any idiot can follow along, and it's probably faster to just delete them properly than to try to figure out some workaround.
jolrei:
I generally use a teleporter (Inge's teleporter cat, or Insim's family tree) to townify the pre-made families, if I forget about clean templates or otherwise get stuck with them. That way they aren't stuck in the families bin, and might actually serve some useful purpose.
If you really don't want them, and you're just starting your 'hood, it might be easiest to just delete your hood, load the clean templates, and rebuild your hood. That way, you're sure not to get the pre-mades. You will, of course, have to create or generate your own townies (if you want them) if you use clean templates.
maxon:
The other way to 'delete' them cleanly is to put them on a lot and let them DIE! At least it doesn't leave a mess behind in the files and you get to build a nice graveyard.
jolrei:
You can make your graveyard an owned community lot, with a ticket machine or on-site giftshop, etc. My graveyard is currently owned by a servo (so the ownership can be stable through the generations). It is now a level six business and improving. I have just installed a disco. Unfortunately, the "residents" seem to like this, so no hauntings have yet taken place. Stupid ghosts.
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