Getting Ready to Update the Wrangler, taking feature requests

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Ambular:
Quote from: morriganrant on 2009 March 03, 05:05:57

How about a setting allowing you to set a hair color to Custom as well as the standard Red\Brown\Black\Blond\Grey? There are quite a few hair colors that should rightfully be under Custom but are under black instead, like a hot pink or neon green. Does the wardrobe wrangle remove hair from certain ages as well? Like how some hair styles do not have a child, and need that age state removed so that you do not have 20 freaking maxis meshes as placeholders. If it doesn't, could it do that? I admit that I use Simpe primarily for hair at the moment because of that custom issue.

I'll second that request.  Especially if you can figure out what needs to be done to make a hair in the custom bin work properly in a family with its mates in the other bins.  Theo's plugin used to be able to do that, but for some reason it no longer works.

Solowren:
Would it be possible to make a function that un-hides already townified skintones?

jfade:
Quote from: morriganrant on 2009 March 03, 05:05:57

How about a setting allowing you to set a hair color to Custom as well as the standard Red\Brown\Black\Blond\Grey? There are quite a few hair colors that should rightfully be under Custom but are under black instead, like a hot pink or neon green. Does the wardrobe wrangle remove hair from certain ages as well? Like how some hair styles do not have a child, and need that age state removed so that you do not have 20 freaking maxis meshes as placeholders. If it doesn't, could it do that? I admit that I use Simpe primarily for hair at the moment because of that custom issue.

This was actually in the first version but removed because it didn't work. I have yet to find a way to fix this problem properly. The way I was trying to go about doing it was creating a new, random bin ID number, but this did not function properly, at least in my tests. If anyone has ideas about how to properly go about doing this, I can implement it.

The second thing you mentioned IS available but does not remove the textures. Consult the manual for how that works.

Quote

Would it be possible to make a function that un-hides already townified skintones?
I could make it so that if you townify an existing skintone it'll fix it, yes.

Thanks for the ideas so far, keep them coming!

Jelenedra:
Big second to all the suggestions that give the Wrangle the ability to bring custom hair closer and closer to "Pescado Approved" file size.  Removal of extra textures and auto redirection to the remaining texture. I discovered a few custom content creators that apparently think that having a grey texture for every bin and using flags to hide all but one of them in CAS is the same as having only one grey texture.

Gwenke:
I use the WW all the time and was so sorry to see the forum go.
Tips:
The 'update accessories to BV' feature does not fully work: it is not possible to set the accessories to specific BV destinations, or to set them as collectible.  
A new feature I would love to see is the ability to set sort index numbers. It controls the order in which clothing etc. appears in CAS for example. It would be great to group clothes belonging to special bodyshapes together, otherwise they are so difficult to manage. Maybe you could even implement sort of bins for it, but just the ability to change them (and maybe sort list by them) would be great.

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