Getting Ready to Update the Wrangler, taking feature requests

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Scratch:
Quote from: yetyak on 2009 March 04, 15:49:04

The ability to insert the file name as tooltip in one click would still be a wonderful addition.


I third that.... please  :D

morriganrant:
Binning facial hair and eyebrows in a manner similar to binning Hair would be awesome. They are genetics after all.

On that subject, is it possible to townie-fy eyebrows and facial hair or would just binning them work? Anyone know? I admit that I haven't taken the time to try to bin them and am wondering if I should take the time to bother. I use Mirablu's Facial hair for townies hack and am curious if that would include any custom ones I bothered to bin, that would give me more incentive to do the rest ...I'm not sure how that hack does it though.

Ambular:
Quote from: morriganrant on 2009 March 04, 22:15:59

Binning facial hair and eyebrows in a manner similar to binning Hair would be awesome. They are genetics after all.

On that subject, is it possible to townie-fy eyebrows and facial hair or would just binning them work? Anyone know? I admit that I haven't taken the time to try to bin them and am wondering if I should take the time to bother. I use Mirablu's Facial hair for townies hack and am curious if that would include any custom ones I bothered to bin, that would give me more incentive to do the rest ...I'm not sure how that hack does it though.

Facial hair and eyebrows can be both binned and townified, yes--there's a thread around here someplace on the subject.  An issue with that is that damn near every single guy generates with facial hair if you do it.  (I fixed this in my own game by making a bunch of invisible townified facial hair so many dudes look like they don't have any.)  For the record, you can also townify glasses and other accessories, which then turn up less annoyingly often for some reason.  Doing all of the above makes an enormous difference in the variety of Sims you get in CAS.

morriganrant:
Quote from: AmberDiceless on 2009 March 04, 22:43:53

Quote from: morriganrant on 2009 March 04, 22:15:59

Binning facial hair and eyebrows in a manner similar to binning Hair would be awesome. They are genetics after all.

On that subject, is it possible to townie-fy eyebrows and facial hair or would just binning them work? Anyone know? I admit that I haven't taken the time to try to bin them and am wondering if I should take the time to bother. I use Mirablu's Facial hair for townies hack and am curious if that would include any custom ones I bothered to bin, that would give me more incentive to do the rest ...I'm not sure how that hack does it though.

Facial hair and eyebrows can be both binned and townified, yes--there's a thread around here someplace on the subject.  An issue with that is that damn near every single guy generates with facial hair if you do it.  (I fixed this in my own game by making a bunch of invisible townified facial hair so many dudes look like they don't have any.)  For the record, you can also townify glasses and other accessories, which then turn up less annoyingly often for some reason.  Doing all of the above makes an enormous difference in the variety of Sims you get in CAS.


Ahhh, thank you for answering my question. While it is distressing that so many spawn with facial hair, I think that I could deal with that and just open up a nice beauty parlor downtown for that purpose. Shave and an Hair cut, two bits.

Tarlia:
Quote from: jfade on 2009 March 03, 14:58:18

Quote from: morriganrant on 2009 March 03, 05:05:57

How about a setting allowing you to set a hair color to Custom as well as the standard Red\Brown\Black\Blond\Grey? There are quite a few hair colors that should rightfully be under Custom but are under black instead, like a hot pink or neon green. Does the wardrobe wrangle remove hair from certain ages as well? Like how some hair styles do not have a child, and need that age state removed so that you do not have 20 freaking maxis meshes as placeholders. If it doesn't, could it do that? I admit that I use Simpe primarily for hair at the moment because of that custom issue.

This was actually in the first version but removed because it didn't work. I have yet to find a way to fix this problem properly. The way I was trying to go about doing it was creating a new, random bin ID number, but this did not function properly, at least in my tests. If anyone has ideas about how to properly go about doing this, I can implement it.


Un-awesome speaking up here, but the Maxis custom hairs are binned as 00000006-0000-0000-0000-000000000000. I've binned a few hairs manually using this, myself, and it works fine. Also prevents them from showing up in CAS (available from mirror only), which may be a good or bad thing, depending on your point of view (I think it's a good thing, I don't want custom hair to be genetic).

Another suggestion: a file-opening system that remembers which folder you opened last, or ability to select several folders at once - especially for the mass-townify function? I have many clothes split up in separate folders and it's a pain to open each and every one.

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