FFS lot debugger questions.

<< < (3/3)

J. M. Pescado:
Some options will always appear on even healthy lots because the condition which causes them is not readily detectable automatically, such as a corrupted controller: The controller is always present, but if it becomes corrupted (something only you can tell), it can be detonated and respawned.

MissDoh:
thanks Pescado, I appreciate you took the time to answer me (will my lips get rip off *shivering like a sheep*?)

radiophonic:
The big  mystery for me has always been the Rerandomize Sim generator option. What does it do?
It's like a big red button that I want to push.

MissDoh:
It is in regards of Sim birth, everytime you start the game it uses the same template and the 1st Sim that is born will always be the same (well that is what I understood).  By pressing this button (you must save before because you will return to neighborhood view without saving) it randomize the birthday thing by creating dummy Sims in the game that are deleted.  By doing this, you will have a baby that will match the personality genes of the parents.

EDIT:  This is taken from the myth legend posts, it could also help you understand, the rerandomize option do it for you so you don't have to go all through the mention below:

"MYTH: Parents frequently produce identical children.
STATUS: PARTIALLY TRUE. This effect is actually a bug, the "firstborn effect", caused because the personality generation algorithm of TS2 runs on a deterministic sequence that is reset to the beginning everytime you start the game. This can be most clearly witnessed in CAS, where you will get the exact same series of sims every time you restart the game: Aries, Aquarius, Cancer, etc. The effect extends to babies of a couple, so that if you have a baby, then save, quit, come back later, and have another baby, the second baby will be exactly the same in personality as the first. To break this trend, at the start of every session, you should go to CAS and roll an arbitrary number of sims, then discard them. The number should be be different and arbitrary, or you will simply be advancing the sequence a fixed number of steps every time. The genetics of a sim is determined by various rules of inheritance and can result in similar-looking offspring if you do not understand how traits are inherited."

Navigation

[0] Message Index

[*] Previous page