Cliffs in Lot view?

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nil:
Shader mods 1:

[quoted from reply 17, by Quinctia]
I use this mod by niol for my pond water, and I think it really improves the pond water in my game.

Niol also made a mod for the neighborhood water which looks great in neighborhood view, but looks strangely transparent in lot view and, as I've got a whole custom hood built with the sea as part of the deco in the background or on flooded lots, that was not going to work for me at all, so I removed it.  I'd be really happy with a mod that had a similar effect as the pond water one when it came to hood water in lot view.
[quote ended]

The mod is simply to turn the terrain water into swim-pool water, and it happened that structures of the two were close enough for such a simple tweak.  It takes a swim-pool block in the lot to activate the mirror-reflection in EP5 or later.  There's no tweak made to add in the EP5-based PS2 shader to the earlier swim-pools in the earlier game versions, for I worried I'd get sued.  I regretted I didn't release more variants as I was very busy with RL.

As for the neighbourhood mods, the thing is that the in-lot beach/ocean/sea is yet another shader which I didn't touch much for the fast release of the EP 6 version to ensure the neighbourhood view will be OK at least.  I couldn't catch up as I was deadly busy with RL.
The mod will only affect how the TS2 rendering engine presents the graphics according to the hardwares of the users and shouldn't affect any data saved in the custom folder.  Should it do, blame Eaxis, :P

Your suggestion may be possibly easy to make, but I'll have to be able to open simpe in the first place.  I'm in no condition to test such altered source presently.  Or, finding someone to incorporate the altered source into a shader mod is necessary.


Shader mods 2:

[quoted from reply 20, by Feckless Fool] Does anyone here use Niol's pond water mod with M&G?

Shaders are unlikely altered for SP but EP in a general sense so far up to AL EP8 to my knowledge, so shader mods are unlikely to be affected by new SP, yet a confirmation on whether new SP folder or its subdirectories has an over-riding shader material.package file is good to know.


skybox textures and textures of  suns and moons, stars

There're all in the 3D folder, may use simpe to search them out with keystrings like "sun", "star", "moon", "skybox", "day", "night", etc...  My memories about them start to fade... :P

That'll be just for graphical replacements as global mods.


Camera settings and draw distance:

Seeking out the draw distance settings in scripts may be a way to manipulate.  I've too far from reaching my game copy presently to tell exactly.  It may be in the config and camera folders and the like from both the custom and the game programme folders.

At least some settings are related to object-drawing dependent on how close it's from the camera.

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