Ticket machine not charging "real" money?!

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J. M. Pescado:
If you want playables to shop, I suggest you put NPS in anyway, then use the Customer Selector. Otherwise you will chew up more CPU cycles keeping everything running, since the Customer Selector will need to run suppressive fire.

Iridium:
Okay, so it's a feature, not a bug. But if one wants to have a playables-only hood with a reasonably integrated economy, then it's a real problem. I need to test but I've noticed that a handful of my playables never come to the town's most popular (level 10) entertainment venue. Through observation, I've noted that these playables have pathetic 3-figure household accounts. I don't think this is a coincidence. As illusionofjoy pointed out, the 10% method wouldn't work. I need to test this, but I'm guessing the game has a safety threshold of 1000 simoleons or thereabouts. Edited to add: Preliminary testing shows that the value is about 500. I'd hope any hack that appropriately adjusted the playable sim's household account would reference this some way.

Inge:
When making my lot income rights hack I did notice some code that specifically stops shopping deductions once a family has less than $20,000 or some number with a 2 in it.  That could probably be fixed to be $1 or something.

Lion:
That's great Inge, I thought someone would come forward.  ;)

pbox:
Quote from: Lion on 2009 January 30, 19:37:38

Is anybody else bothered by this?

Very much so, yes. The entire OfB economy is utterly unuseable =/ just in case you haven't noticed, the employee wages are broken as well, probably for the same reasons (making the game easy for twelves). So be careful before you hire any playables, it could wreck havoc with your economy .. I think if you do a search for "emplyee double dipping" here, you'll find a few old threads about it. 

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