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Author Topic: The Great CS Bundle - Updated (2009/02/05)  (Read 10377 times)
J. M. Pescado
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Re: The Great CS Bundle
« Reply #25 on: 2009 January 31, 00:14:33 »
THANKS THIS IS GREAT

In fact, its entire MATY posting history consists of Stories/Store beggz0ring. I would ignore it if I were you.
Let's not get TOO hostile. I mean, the last time this happened, we lost a national icon here. We want our Omri-chan back. Tongue
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Strangel
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Re: The Great CS Bundle
« Reply #26 on: 2009 January 31, 00:31:22 »
THANKS THIS IS GREAT

While I'm here, I'd like to baa for you and ask this: do I need to remove the def rep prego morph for these to work, or do I need to report to the pregomorph person that one of his/hers is broken?

You can report it but I'm not sure if she can fix it or not (or if she'd be willing to). All you need to remove is just afbodyshaman and you're good to go, all the others do not conflict.
Will do! I was mostly hoping I wouldn't hear "Yes, pull all of it." So, thank you. Smiley
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TashaFaun
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Re: The Great CS Bundle
« Reply #27 on: 2009 January 31, 12:58:18 »
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Thanks for your hard work Richief! I hope you plan to do child & teen clothing aswell  Grin

What are you talking about? Did you even download the thing? This is all the native clothing, toddler-elder.
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SharonSims
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Re: The Great CS Bundle
« Reply #28 on: 2009 February 01, 06:40:22 »
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Oh... errr, they didnt showed up, but I fixed it, I deleted stuff, I should stop doing this.
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Richief
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Re: The Great CS Bundle
« Reply #29 on: 2009 February 02, 01:08:08 »
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2009/02/01: CS Build Mode was added.

I just uploaded CS floors, fences, terrain paints and wall coverings (234 items). Download! Be sure to check the post attachments in order to get the collection file.
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DCNBrett
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Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #30 on: 2009 February 03, 20:59:06 »
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Does anyone else have a problem with some of the CS floors replacing basegame floors? I deleated all of the other CS walls, floors and terrain paint that I had installed and I put in this one. I then noticed that some of the floors were replaced with CS floors. I took this one out and my basegame floors reappeared. The floors that I noticed that were replaced were the Royal Blue Carpet with "Sort of Like Water". "Crimsomnia" carpet with Not the Red Carpet and "Fools Gold" carpet with Wicker and Stuff.

If no one else has this problem I will have to assume it is a download conflict and do a binary search.
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Havelock
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Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #31 on: 2009 February 03, 21:20:55 »
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No you are correct some floors get replaced with the bundled stuff. There is also a dark green ceramic tile who gets replaced with a similar dirty one.
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DCNBrett
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Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #32 on: 2009 February 03, 21:22:23 »
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Some base game floors were replaced with some CS floors when I put the file in the download folder. Some base game floors replace some CS floors if I put the file in M&G stuff/TSData/Res/catalog/Bins folder.

Can this be fixed or do I have to put back my original CS walls and floors if I want both?
« Last Edit: 2009 February 03, 21:29:37 by DCNBrett » Logged
Richief
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Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #33 on: 2009 February 04, 01:29:29 »
THANKS THIS IS GREAT

Thanks DCNBrett. I'll fix it right away.

It's strange how EAxis does things; they included some UNI and BV floors in CS with different Instance/Group number than the ones they had (this means the same floor/wall twice) and they included new floors/walls that replace old ones!

Edit:
I checked the packages, the reason why they are replaced is because some CS floors/walls use the same material name as TS2. I'll fix it this issue soon.
« Last Edit: 2009 February 04, 02:50:32 by Richief » Logged
TashaFaun
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Re: The Great CS Bundle - Build Mode Added (2009/02/01)
« Reply #34 on: 2009 February 05, 04:08:54 »
THANKS THIS IS GREAT

Edit:
I checked the packages, the reason why they are replaced is because some CS floors/walls use the same material name as TS2. I'll fix it this issue soon.

I just wanted to add that your shaman textures over ride the original Uni texture in CAS. It's not a huge deal but I did like that outfit but with your files installed it's like having a default replacement you didn't expect.
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Richief
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Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #35 on: 2009 February 06, 02:57:00 »
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2009/02/05: Fixed default replacements.

CS floors no longer replace base-game flooring or vice-versa. CS shaman outfit won't replace UNI shaman career outfit. For those that already downloaded the big clothing bundle (52 MB), here are the fixes; shaman outfit fixes (9 MB) or re-download the big bundle from first post.
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knightguy
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Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #36 on: 2009 April 17, 05:05:11 »
THANKS THIS IS GREAT

any more progress on this?   Undecided
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nahte
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Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #37 on: 2009 April 23, 14:29:55 »
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I often look here for an update. I am patiently waiting. Smiley I like all CS objects very much. Great work Richief! Thanks!
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sleep
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Re: The Great CS Bundle - Updated (2009/02/05)
« Reply #38 on: 2009 October 18, 05:45:54 »
THANKS THIS IS GREAT

Hi! I've been using these CS files for a while, and they're great. Shame the objects never got done, but that's life. The clothes and build mode sets are wonderful.

Now to my question:
I am working on a set of NPC replacements, and wanted to put them into the CS clothing. However, there don't seem to be any mesh files (GMDC) in Richief's bundled packages. Are they called something else? If they are referencing Maxis meshes from Sims 2, how can I identify the mesh?

I realise I'm a dinosaur for being interested in Sims 2 at this stage, but if someone can tell me how to get usable meshes out of those bundles, that would be grand.
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