Problem with an outing initiated autonomously by one of my playables

<< < (2/3) > >>

seelindarun:
It's an old EAxian bug.  Callers teleport to the lot if you have more than one phone call in the queue for that family -- no fix that I'm aware of.  It's most noticeable around 6-8pm if the members of your household tend to go on a lot of outings or dates.  Invitations get spawned during those hours. 

The FOJ has recommended never answering the phone; have your controllable sim initiate outings or dates only.

Tigerlilley:
Quote from: Maygus on 2009 January 23, 16:47:27


Is there a way to remove Mary's mother from the outing group so that she's not forced to go along?



This isn't helpful, but I would hope that Mary's mother insisted on joining an outing initiated by Mary's boyfriend's dad.  Ew.

Menaceman:
Yeah, its not just when playables initiate the calls. I've had townies spawn in my Sims' living rooms after accepting an outing from them.

Maygus:
Tigerlilley, I had the same thought.  And when Mary's mother was assigned to the outing, I initially assumed that she was meant to be a chaperone.

I have saved games which reproduce each of these scenarios, so I spent an afternoon replaying and analyzing them.  For the sake of completeness, I'll document what I found here.  (Experienced Simmers probably know all this stuff, so if you're an old hand you can stop reading now.)

Scenario described in my first post:  Mary's mother is a Popularity sim and has 20+ best friends, one of whom is Calvin's father.  When the game autonomously spawns an outing, it assigns a random selection of the Invitor's friends to the outing group.  If one of the friends happens to be a member of the Invitee's household, the outing starts right away because part of the outing group is on the lot.  The taxi never arrives because the game treats this situation like an at-home outing.  (magicmoon, my game doesn't give Mary's mother a way to leave the group - she can either go along or end the outing entirely, those are the only two options.)

This bug could easily be fixed by checking to see if a randomly chosen friend is a member of the Invitee's family before assigning the friend to the outing group.  Given that the Invitee can chose family members to accompany him/her on an outing, performing such a check would not close off any gameplay options.  (I'm astonished that EAxis has produced 8 EPs and at least as many patches and has not addressed this problem.)

Teleport scenario #1:  There are multiple incoming calls in the queue and Cassandra teleports to the lot.  The outing timer starts as soon as the Invitor is on the lot, but the taxi was summoned before she teleported.  The game does not treat this like an at-home outing so the Invitee can select family members to go along.

Teleport scenario #2:  It doesn't matter whether Mary accepts or declines the date - Calvin teleports because there are multiple incoming calls in the queue.

After posting this thread, I observed the teleport phenomenon in situations where no outings were involved.  Mary's household has lots of friends and if I use the call-friends macro to keep all of the family members talking on their cell phones, somebody will eventually teleport to the lot.

seelindarun:
Quote from: Menaceman on 2009 January 27, 18:00:16

Yeah, its not just when playables initiate the calls. I've had townies spawn in my Sims' living rooms after accepting an outing from them.


What I meant was that if you have a policy of only allowing playables to initiate outings/dates, then there is simply never a reason to answer the phone.  Anyway, that's not my personal policy, I like some of my sims to be buffeted by the winds of chance.  ;D  My preferred way of dealing with it is to keep BRY handy and command unwanted visitors to bugger off.

As I said earlier, the trigger is simply the number of callers queued.  If just one sim, any sim, answers you're prone to random teleportation.  I simply pointed out that it's more noticeable at certain hours because more calls are spawned at that time.

Quote from: Maygus on 2009 January 27, 18:18:21

(magicmoon, my game doesn't give Mary's mother a way to leave the group - she can either go along or end the outing entirely, those are the only two options.)


With Mary selected (as the leader of the outing), click on her mom.  One of the interaction options is for Mary to ask her mom to leave the party.  You were self-clicking on Mary's mother if you saw an option to end the outing.

Navigation

[0] Message Index

[#] Next page

[*] Previous page