Problem with an outing initiated autonomously by one of my playables
Maygus:
Here's the situation: My first generation of born-in-game sims are teens now and they're going out on dates. Two of my teens (Mary and Calvin) went out together and had a dream date - the date was initiated by Mary. The following evening, Calvin's father called Mary and invited her on an outing "because his friend Calvin had a great time and told him about her". Mary accepted the invitation.
The outing timer appeared as soon as Mary hung up the phone, even though she's still at home, and the taxi never showed up. Furthermore, Mary's mother was somehow assigned to the outing group and both of them began walking around the house with the blue outing plumb-bobs. No other family members were affected. Eventually the outing timed out, and the game displayed a message from Calvin's father complaining that he had been stood up.
What's going on here? My sims have been asked to go on outings many times by NPC downtownies and nothing like this has ever happened. Is this a bug that shows up when playables autonomously invite other playables on outings?
Emma:
Just get your sim to either call a taxi on the phone or walk/fly to the community lot. The outing will proceed as normal.
Maygus:
Ok, I restored my most recent backup and tried again. Mary called a taxi and the game insisted that Mary's mother get in the taxi too, even though I never got the dialog box which allows me to select household members to join the outing.
Is there a way to remove Mary's mother from the outing group so that she's not forced to go along?
Magicmoon:
Ask her to leave the group before the taxi shows up.
Maygus:
More weirdness . . .
1. I'm playing the Pleasant household. Cassandra Goth and Mary-Sue Pleasant are best friends. Phone rings, Mary-Sue answers, it's Cassandra. Cassandra invites her downtown for an outing. This time, I get the dialog box which allows me to select family members to join the outing and I select Daniel. As soon as Mary-Sue hangs up, Cassandra materializes in the basement of the Pleasant house !! The outing timer appears and Cassandra wanders upstairs to chat with Mary-Sue while they wait for the taxi. The taxi arrives and the three of them get in.
2. My teens, Mary and Calvin, have had two dream dates now. One evening, Calvin calls Mary to ask her out again. Mary's motives are low so I decline the date by selecting "Stay Here". Mary hangs up and Calvin materializes in the basement of Mary's house !! (All of my houses have basements.) He wanders upstairs to flirt with Mary, Mary tells him goodbye, and he leaves the lot.
This strange basement teleport phenomenon happens only when a playable from another household attempts to initiate a date/outing. Any idea what's going on? Is there something I could fix or nuke with the batbox that would repair this problem?
I would be willing to put up with some of this strange stuff if the outing timer didn't start right away. That's a big problem because a full hour is lost before the outing group arrives downtown.
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