Correcting the DNA of Strangetown premade characters

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jmtmom:
Quote from: Morphar on 2006 February 21, 21:43:56

Quote from: jmtmom on 2006 February 15, 19:32:45

............ but I think it was the skintone problem with Ripp that was causing the problem.


Yes, Ripp's code caused the crash. That was the way I found out about the errounous DNA. I convinced Maxis people att MTS2 that the crash was caused by their code. They did change this in NL but not by correcting the corrupted DNA. Their fix only avoids the game to crash. The genetics is not working as on sims with corrected code.

You got this crash in classic TS2?

In one of the first postings by Baratron you have a list of Sims with corrupted code and Ripp is among them.

Note that the explanation of the skin tone genes in the post by Baratron is not correct.
Here are the correct explanations:

2 (dtString)  Parent1
268435458 (dtString) parent2
268435462 (dtString) Pass on, Recessive
6 (dtString) Pass on, Dominant and Expressed




I have both uni and NL installed, I haven't added any of the patches though.  ???  Once I fixed Ripp's DNA, it stopped crashing, and the baby was born with his skintone. I think I sorted out the differences with the old and new SimPe versions, that was what was confusing me.

Morphar:
Quote

I have both uni and NL installed, I haven't added any of the patches though.  ???  Once I fixed Ripp's DNA, it stopped crashing, and the baby was born with his skintone. I think I sorted out the differences with the old and new SimPe versions, that was what was confusing me.


So with incorrect Ripp and a not patched NL the game crashed?
Are you sure it was not in TS2?

Strange, I must have installed the NL patch before I tested then.
I'm sure it didn't crash with NL anyway although the DNA was corrupted.

Well..............

RainbowTigress:
The new SimPE that labels the fields is very helpful, but I would appreciate if someone could explain which of the new fields corresponds to which of the old strings. 

I did an experiment with an S4 father and an S1 mother and had them have 14 babies, 7 each.  For the children carried by the father, his skintone showed up in the top Skintone Range box, and hers showed up in the bottom Skintone Range box.  When she carried the children, it was reversed with hers in the top box.  So I drew the conclusion that the mother's skintone will be shown in the top Skintone range box and the father's in the lower one, since most of the time, the female carries the child.  But in the two middle boxes, the Skintone was always the same in the Recessive section as it was in the Dominant Section.  So I'd be very curious as to how these new fields correlate to the old strings.

Interestingly, of these 14 children born in this test neighborhood, 10 were girls and 4 were boys. 

There was only one with S3 skintone.  Three had S2, 5 with S1, and 5 with S4. 

The father had black hair and brown eyes, and the mother had red hair and green eyes.  As expected, all children had black hair and brown eyes and carried recessive red hair and green eye genes.  If one breeds with a sim with red or blonde hair, the child has a 50/50 chance of having either red or blonde hair.  The same applies with green, blue, or gray eyes, because none of these are dominant over the others.  Similarly, black and brown hair share equal dominance, as do dark blue and brown eyes. 

This, of course, does not take custom genetics into consideration.  I thought I'd share my little experiment in case anyone finds it useful.  I did some more testing with impregnating a few of the children with someone with different genes to see how it turned out in SimPE, but it starts to get more complicated and more interesting once you get away from the homozygous CAS sims.

jmtmom:
Quote from: Morphar on 2006 February 22, 00:56:57

Quote

I have both uni and NL installed, I haven't added any of the patches though.  ???  Once I fixed Ripp's DNA, it stopped crashing, and the baby was born with his skintone. I think I sorted out the differences with the old and new SimPe versions, that was what was confusing me.


So with incorrect Ripp and a not patched NL the game crashed?
Are you sure it was not in TS2?

Strange, I must have installed the NL patch before I tested then.
I'm sure it didn't crash with NL anyway although the DNA was corrupted.

Well..............





Yes, I'm quite sure. I've never played just TS2, I got the exp packs and the original game together. I've never installed any patches since the game runs really well, why fix what ain't broke?

RainbowTigress:
Quote from: jmtmom on 2006 February 22, 02:45:43

Yes, I'm quite sure. I've never played just TS2, I got the exp packs and the original game together. I've never installed any patches since the game runs really well, why fix what ain't broke?

Because the game is broke, it's shipped broken.  Just because you haven't come across any problems yet doesn't mean there aren't any problems, and it doesn't mean you won't have problems surface down the road.  You probably have the patches anyway since the game makes sure that the game is patched during the installation process, except for the latest NL patch if you installed before it came out.  That's what this site is all about is fixing all the stuff that's broken in the game while Maxis takes their time fixing it.  It's also a good idea for you to have the latest patches if you intend to use the mods and fixes on this site because the modders have the patches and therefore the mods are based on the latest game code.

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