Correcting the DNA of Strangetown premade characters
jrd:
It is fairly obvious that the three 'hoods were made with an alpha of TS2. This alpha included code which never made it into the final game (such as info on the 'family' need), and lacks info which made it into the final build.
Maxis went over Pleasantview and fixed the bugs there (and in the process introduced duplicates for Skip Broke and Darleen Dreamer), the fixing of Strange and Verona probably got scrapped because EA told Maxis the game had to go gold.
Veronaville not only has the bad DNA bugs Strangetown has, but it also has just about every Monty and Capp marked as mutual 'family'. This causes a whole new round of problems (arguably by design: the families aren't supposed to mingle).
Simsbaby:
So can someone fix them? I can host them.
jmtmom:
Things were going pretty well in Strange town. Johnny and Ophelia had a lovely little green baby. I married off Ripp Grunt to Chloe Singles and the game crashes when she gets ready to give birth.
I'm trying to figure out if I did something wrong when I fixed Chloe's DNA, but I'm having a little trouble comparing the new SimPe to the old set-up. Would it be possible to repost the corrected DNA in the new format?
I'm also wondering if something's wrong with Ripp's DNA. I'm trying to figure that out, but I am still a SimPe newbie, so any help would be greatly appreciated.
Edited to add: I fixed Ripp's DNA. He was missing both skintone llines, I just copied the info for Jenny Smith and now they have an adorable little baby with the lightest skintone, like Ripp. Chloe's DNA seemed OK, only difference was with the recessive eye color. I fixed that too, but I think it was the skintone problem with Ripp that was causing the problem.
Meek_Monkey:
dtstring 2: 6baf064a-85ad-4e37-8d81-a987e9f8da46 this is the code u need for her and also 268435458: 00000003-0000-0000-0000-000000000000 thaat should be correct or u could use the alien skin tone for 268435458 as well.
Morphar:
Quote from: jmtmom on 2006 February 15, 19:32:45
............ but I think it was the skintone problem with Ripp that was causing the problem.
Yes, Ripp's code caused the crash. That was the way I found out about the errounous DNA. I convinced Maxis people att MTS2 that the crash was caused by their code. They did change this in NL but not by correcting the corrupted DNA. Their fix only avoids the game to crash. The genetics is not working as on sims with corrected code.
You got this crash in classic TS2?
In one of the first postings by Baratron you have a list of Sims with corrupted code and Ripp is among them.
Note that the explanation of the skin tone genes in the post by Baratron is not correct.
Here are the correct explanations:
2 (dtString) Parent1
268435458 (dtString) parent2
268435462 (dtString) Pass on, Recessive
6 (dtString) Pass on, Dominant and Expressed
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