Sharable Custom set of townies?

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gethane:
Oops. should have mentioned that I'm pretty sure (90%) that I did bulldoze the lot before exiting the neighborhood and going into simpe to delete relationships.

Of course, after I posted, I realized that if it doesn't leave the sim in any form in the folder (hence generating only 31 instead of the 32) I can just make a throwaway sim for the last townie (that doesn't get townified). D'oh.

witch:
I just use an option on Inge's teleporter to remove all non-residents. The sim leaves, the lot freezes and turns into a normal uninhabited lot, I save and exit to the hood. I can use the same lot over and over again, I leave all the customisation tools on it permanently.

Madame Mim:
Yes. I usually do it that way. Then you can have a hood that either generates as N001 with playables or is used as a base for other new hoods.

gethane:
Quote from: witch on 2009 January 26, 04:32:18

I just use an option on Inge's teleporter to remove all non-residents. The sim leaves, the lot freezes and turns into a normal uninhabited lot, I save and exit to the hood. I can use the same lot over and over again, I leave all the customisation tools on it permanently.


I must be doing it wrong somehow. Because as soon as I tell the last resident "Make me a townie" and they turn to walk off the lot, I get the stopping red square around everything. So it never completes that leaving. Or something.

witch:
Just save and exit the lot at that point then, because there are no longer any residents. All your townies will still be townies.

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