Programmable Sleep Clock v3.31
J. M. Pescado:
The ghost doesn't seem to respond to being zapped until after it stops moving, that's the thing. However, it will usually expel the ghost before it can manage to do anything except stop.
Gwill:
Also, any chance of making the bed nazi not kick out sims who are merely trying to make the bed?
I think I told you already, but anyway; assigning servos to coffins still does not work. They go to bed, then immediately get back out (not bed nazi, they just "wake up"); sending them to bed manually works fine. I'm wondering if it has to do with the difference between energy and power.
J. M. Pescado:
The Sleep Clock does not wake up sims, so not sure what's going on there. Are they fully recharged? Perhaps it's the coffin code which is wonky, and Servos were not meant to use coffins.
Gwill:
It's definitely not recharged; that's why I'm sending it to bed in the first place. I to use beds to recharge servos, and the coffin is just standing there unused all night anyway; not to mention that it's a very good source of energy, without any of that comfort fuzz that servos don't need anyway.
It's definitely a sleep clock issue. The servo doesn't have anything queued, and sending it to sleep manually works fine, even in the exact same coffin.
nekonoai:
Is there any way to manually set bed time, like there is for wake time?
This object confuses me, because I'm stupid. It doesn't work for me or something. and people sleep in other people's beds even when I assign them to a specific clock. does that matter?
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