Programmable Sleep Clock v3.31
J. M. Pescado:
Quote from: magicmoon on 2007 June 25, 21:04:08
The problem comes in because on the day that kids need to learn how to study, it takes longer to get both a parent and child home at the same time and in good enough condition to get them to study together on the homework. I think macro>do homework is supposed to grab a parent to help them if they don't have the study memory yet, but I haven't had any success with that. They take off to do it alone. Even when I direct a kid to ask for help, it usually drops out of queue long before the two end up near the desk. It often takes 2-3 tries before I am successful at getting the parent to help the child, so when I finally do get them together, I would prefer if the sleepclock didn't stomp it.
The homework action is Defective By Design. Use Macro Concentrate to reduce the ADHD problems or use Do Homework from Macrotastics for the built-in ADHD compensator.
Quote from: magicmoon on 2007 June 25, 21:04:08
I've also had some inconsistent errors, mostly involving new children. Here is one example:
Error is non-Awesome, remove the non-Awesome.
witch:
Quote from: J. M. Pescado on 2007 June 26, 00:48:21
Error is non-Awesome, remove the non-Awesome.
Would you mind elaborating please? Non awesome hacks or non-awesome beds or what? My sleepclocks have been a bit dicey about setting bed type lately too. It was saying auto for a while, then there was nothing.
jrd:
If it says nothing, it's already set to something. Some beds seem to be automatically detected (without need to manually choose auto).
J. M. Pescado:
The "default" setting used by the Sleep lock is 36, so any E6-36 (Original Colonial Ironwood) bed is already set. This is because the E6-36 bed was treated as the de-facto bed standard in the original game when this was first made.
witch:
So if a cheapish custom bed has the same stats as the ironwood one, the sleepclock would detect that and not display the auto setting?
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