Programmable Sleep Clock v3.31
witch:
Bed nazi is working intermittently only for me. Had a parent go to sleep in a child's bad last night, plus the child has been able to sleep in the parent's double bed. Sometimes Bed Nazi gets them and I see them heading for the door. I don't use Smart beds or any other bed hack. This happens on both Maxis and custom beds.
Gwill:
I've installed the latest sleepclock, the one updated last night, and I still caught a parent sleeping in a child's (single) bed without the nazi reacting.
I haven't had a chance to see how double beds are acting now.
Edit: Here's a bunch of error logs from me too. These occured while a parent was relaxing in the children's double bed. Errors kept coming until I hit delete. I think these are all the logs.
Magicmoon:
I'm having problems with the latest update of sleepclock.
The sleepclock is on the bedside table, unset. I send wife to set clock, then to sleep in pj's. I told the husband to do the same. When the wife was getting into the bed and the husband was trying to set the clock for himself, these errors started coming up. Reset and cancel did nothing. On the 7th pop-up I chose delete and the clock disappeared.
Even though these say "Hit Break Point Primitive", I did not force an error on anything.
J. M. Pescado:
Should be fixed now.
Magicmoon:
You have said that queue stompage=bad. I agree. I have sleepclocks set with bedtime>on, not Max.
Whenever a Sim is doing something user directed and the sleepclock kicks in, they finish their task then take off to bed. EXCEPT when it comes to homework. If a parent is helping a child learn to do their homework and either sleepclock (parent's or child's) kicks in, the queue is stomped. Most (or all...I'm not sure) of the time children doing homework alone are also called away to go to bed. I haven't done a successful test on macro>do homework to see if it is also affected.
The problem comes in because on the day that kids need to learn how to study, it takes longer to get both a parent and child home at the same time and in good enough condition to get them to study together on the homework. I think macro>do homework is supposed to grab a parent to help them if they don't have the study memory yet, but I haven't had any success with that. They take off to do it alone. Even when I direct a kid to ask for help, it usually drops out of queue long before the two end up near the desk. It often takes 2-3 tries before I am successful at getting the parent to help the child, so when I finally do get them together, I would prefer if the sleepclock didn't stomp it.
There have been occasions where the child was too sleepy to continue and they get up by themselves to go to bed. This I understand and don't have a problem with. It's just the queue stomping that bothers me.
I've also had some inconsistent errors, mostly involving new children. Here is one example:
Twins turn into children. I buy them beds and a sleepclock to share. Although the beds were custom, they are in use in most of my lots and the sleepclock is working fine with them. I tell twin1 to set bed class, set wake time, and turn on bedtime. It started throwing errors. Then I tried just setting bed class and it kept throwing errors. I tried the 2nd twin with the same result. Adult didn't error. Finally I decided they needed to be in a larger house anyway and moved the family. Sleepclock set fine in the new house. But I noticed that I didn't have to set the bed class.
I was curious. Sometimes new sleepclocks need the bed class set, and other times not. Usually the ones that don't need set were placed in the room several hours before I had anyone try to set it. Does it just look around to see what bed it will be assigned to even though it hasn't been set yet?
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