Show us your... Gameplay: Legacy Edition

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Zazazu:
Quote from: Jelenedra on 2009 January 08, 21:22:45

Do you play with the old rules or the new?

The handicaps sound fun; they also seem like they'd help new Legacy players write their stories if they choose some of the more eccentric handicaps.

New. Well, whatever is at legacychallenge.com. The last time I played was right before FreeTime, so I'll need to update for that.

I like the handicaps, except I have lukewarm feelings regarding those that require me to have X amount of interest in Y subject. I do not like the pet goals as skilling up a pet once is enough (kind of like playing Uni all the way through). There are other sections I'll get bonus points for, but I never attempt extra pet points. I'll just breed them, rarely skill them.

Quote from: J. M. Pescado on 2009 January 08, 21:26:32

I don't play legacies: It's too much like a checklist of things-to-do, and the characters all die before they you can really do anything interesting with them. Plus, the Legacy itself punishes you for trying to do anything at all, since you'll never finish if you don't basically bull through it.

I want my characters to die. I like my house building and genetics play, and you just don't get that with sims that don't age fast. I'm only going to care about a small percentage of my sims regardless. Right now, I have 15 playables in my main 'hood and I focus completely on 2, though technically I'm playing them all.

EDIT: Spreadsheet added. Excel 97/2003 version for maximum compatibility. It does the math for you. Obviously, you'd want to edit the handicaps section for whatever you choose. My snarky rule abbreviations are provided for free.

J. M. Pescado:
Quote from: Zazazu on 2009 January 08, 22:23:56

I want my characters to die. I like my house building and genetics play, and you just don't get that with sims that don't age fast. I'm only going to care about a small percentage of my sims regardless. Right now, I have 15 playables in my main 'hood and I focus completely on 2, though technically I'm playing them all.
Yeah, but unfortunately, with Legacy, that's ALL there is. It's basically a crash course in how quickly you can turn over 10 generations of sims, and as you can't really leave the lot as a result without making it drag on interminably, you end up playing most of it out on 3.

DrNerd:
I play with the old-new rules, for whatever that's worth, and the Well-Dressed Sims, Legacy Tree, Storyteller, One-Way Street, and, uh, I think I got another handicap or two in there somewhere.  I'm playing for points as well.

I have a spreadsheet where I keep track of all the point stuff, the family trees, personalities, LTWs, Permaplat status, and lot designations for uploads, so that I don't overwrite old chapters with new, since I had to rebuild my 'hood between Gens 4 and 5.  The family tree is also up on tribalpages, plus I keep a notebook handy with everyone's personalities and Aspirations, as a reference for when I'm playing.  I also have a fair amount of plottiness going, so I have a Word file with all of that written out for when I need it, and I'll just pop open the game in Windowed mode and C/P from Word.  I find that having a plot in there really prevents me from cranking out the generations.  I have to pace what I'm doing, and build up to the big moments.

Have I mentioned that I'm playing a concurrent Uglacy/Prettacy with identical twin founders?  Because I'm playing a concurrent Uglacy/Prettacy with identical twin founders.  Which means I get TWICE the information to keep track of!  But I made the decision not to age the spares pretty early on, so they're still floating around.  I don't mind the heirs/spouses aging and dying.  I like getting fresh blood in there.  Sometimes, their personalities are strong early on, and I regret having to give up the fun ones, but in other cases, it's been more like, "Gah, WHY are you still alive?  WHYYYYY?  DIE already!  You've set yourself on fire three times, JUST DIE!"

Oh, link to Legacy is in signature: Vetinari Dualegacy.

Eh, may as well show off my boys:
Gen 6 Prettacy heir Eratosthenes (Rizzo) and his oldest son Carver, who will in no way be heir, given his lack of recessives and the twins' havingness of recessives.


Rizzo's cousin Simon, who is just purty to look at.


Oddly Hot Badass Archimedes (Archie), Gen 6 Uglacy spare.


Anyone want to guess what three Sims/face templates figure most strongly into his genetics?

Gen 6 Uglacy heir Anaximander (Xander), aka Monkeyboy, after a rough night.

Ravenwings:
I've given up on both Legacy and Prosperity as too boring. I don't like to do the exact same thing over and over, one sim after another. Maxing everything out for each sim is dull as hell.

I kind of combined the two into a new style of playing. I don't keep track of points, but I do keep copious records. I started a new neighborhood (devoid of all life) and created ten founders, five male and five female. It was part Prosperity because I used the randomization from that and also because apart from these ten there will never be any more CAS sims, and part Legacy because they are all adult founders. I also took the Prosperity method of playing on rotation, but I do it by season because that makes more sense to me. That way the neighborhood stays in season synch as well as aging synch.

If this sounds a bit like playing ten Legacies in one neighborhood, well, I admit the first days of each founder felt exactly like that. That also happens to be the only thing I ever liked about Legacy, so it worked out fine.

I try to give the sims personalities by defining what they like and don't like, will do and won't do. I use dice a lot to determine those things, but some I let the sims choose themselves. No one maxes everything, or even close to everything. They're assigned one or two things and that becomes what they're known for. For example I have one sim whose "thing" it is to use his influence for evil. Every time I take him to a community lot I'll wreck havoc by having him influence fights, pranks, and other evil deeds. Sims have favorite places they go, and places they won't set foot in. They have clubs they join, like pregnancy circles and regular meetings of paranoid abductees.

Each sim has their own way of making money. They can't just do a little bit of everything, like make flowers one day and robots the next and then start a farm the next. They get one thing that they're good at. One sim farms money trees. Only one sim is allowed to own a business of each kind. If someone's already selling toys, no one else is allowed to go into toy-making.

They're not allowed to make friends with the whole freakin' neighborhood, either. That's the sort of thing that annoys me more than anything else in some of these challenges!

Jelenedra:
Has anyone tried to do a Legacy in an apartment yet? That'd be interesting. Of course, it would involve very careful planning in the building beforehand. Otherwise you'd constantly be moving your sims about.

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