Shared neighborhood - ground rules
MissDoh:
Im in to create Sims and can come up with stories for each of them.
I still want to mention that I prefer the houses will not come with custom stuff, only Maxis made stuff can be use to share them. Afterward we can modify the houses the way we want. Same for Sims, no custom mesh, clothes or genetics please.
If the houses or Sims do come with custom stuff, it is important for me that it will be mention in the storytelling or bio of the Sim.
Ancient Sim:
I can do everything except building, although my original idea would have meant that no building was actually necessary. The idea was the story side of it, not having specific houses. What I originally suggested was that the family was uploaded in any old Maxis house (as it doesn't appear possible to upload a family without a house) and then we put them wherever we wanted them. As I said before, it all seems to have moved on beyond what my original idea was. I think the main 'flavour' of my idea was "no rules", but this seems to have gone by the wayside!
MissDoh:
I agree with you ancient sims that there is no real need to upload houses, the Sims are what makes the challenge interesting but in some cases they might need to be put in a house for the scenario to make sense.
I need a scenario to play them otherwise this thing is completely useless to me, I could go on the exchange and download random Sims there instead but it is not what I am looking for in all this.
cheriem:
Or just a family to be loaded into a house. I don't care. I just want the storyline and the wildcards.
simmiecal:
Quote from: Ancient Sim on 2005 November 13, 00:17:21
I can do everything except building, although my original idea would have meant that no building was actually necessary. The idea was the story side of it, not having specific houses. What I originally suggested was that the family was uploaded in any old Maxis house (as it doesn't appear possible to upload a family without a house) and then we put them wherever we wanted them. As I said before, it all seems to have moved on beyond what my original idea was. I think the main 'flavour' of my idea was "no rules", but this seems to have gone by the wayside!
I think we agreed,or at least I am moving forward with the two tier approach. By putting the people in the houses and placing them in lots in the neighborhood, we will be creating a situation like "Pleasantville". All of us will start with the same characters in the same houses with the same background story. All original creations will be with Maxis made only stuff but we will use SimPE to create a "backstory" - some enemies, some friends, extended family, etc. Just like with Pleasantville, each of us will then go our separate direction with the stories and whether we want to use custom content, immediately move them to another house, etc, but we will all have the same starting point.
The second tier is only for people who want to participate and has no effect on people that just want to play the neighborhood the way they want to. The second tier group will have some challenge rules that they will follow. There's no scoring, no competition, but sometimes when you keep the same playing style, each family turns out the same way and that becomes boring. If you follow rules not of your own making, there's a good chance that you will wind up playing the game differently than you usually do, and hopefully that will be interesting.
I'm working on getting some stuff together and a way for people to contribute. Some people only want to do sims, some only lots, some want to do both or several. Once we get things going, we can see where we need more contributions: story, lots, sims, SimPE, etc. I'd say, right now, work on whatever you want to contribute for the neighborhood. I think when all is said and done, we'll probably have fewer people actually participating than have expressed an interest, so there will probably be room for people to contribute as much as they want.
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