Shared neighborhood - ground rules
cheriem:
Okay give me an address and I will email my family, a house and a back story.
simmiecal:
Quote from: cheriem on 2005 November 12, 20:40:34
Okay give me an address and I will email my family, a house and a back story.
I'm working it out with Jade Elliot and we'll post an address in a couple of days.
radiophonic:
If you're going to allow the 'no rage' mod, not allowing the elixir is a bit pointless isn't it? You want realism, without realism?
Anyway, it's a bit pointless to make a ton of rules for something like this. After all, the in-game cheats are available to make you younger, smarter and better. Not to mention, anyone can open it up in SimPE.
I'd be content to start a neighbourhood without townies and populate it with ten or so other players, no custom content, play as you will.
ZephyrZodiac:
Quote
Hey ZZ, your family doesn't have to include a selfsim but I liked the suggestion that we make a sim named with our own username as part of the family. This sim doesn't have to be you, could be a fantasy you, though I'm trying to make mine realistic and Man is she ugly.
Well, I don't mind contributing Zephyr Zodiac - you can have her husband and six housemates too, but I'll have to update them - they still live somewhere in Sims 1! I think I can remember all their names, not so sure about their personalities though. The Lyons are a bit easier to remember, they are all Leos, obviously! And the Buckets are all - guess!
But I don't honestly think I could recreate Zephyr's house for sims2 - it was the work of several hundred sessions of gameplay, and grew slowly as the household grew! And without those sims1 walls and floors, it just would never look the same!
But I could make a star house, even one with a basement swimming pool, if you like.
simmiecal:
Quote from: cheriem on 2005 November 12, 16:29:35
I don't mind incubating families if someone else will come up with storylines.
Works for me.
I'm pretty good with stories but some of my sims make the Maxis ones look good. :o
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