Shared neighborhood - ground rules
simmiecal:
Quote from: Missdoh on 2005 November 11, 20:37:34
Quote from: cheriem on 2005 November 11, 18:32:42
Some of those rewards can't be gotten that way. The only other way to keep kids fit is to take them swimming. I generally don't have room for a private pool. So unlock career rewards is one of my favorites.
What I would propose is that we can only use them once and we have to decide on which lot we want to use them. What I mean is that the thinking cap for example can only place in 1 family, another family could use the elixir of life and another could use the energizer. Once the item is used we cannot place back another one to replace it so we would have to use it wisely.
I like this idea - gives some strategy to it. Where would the smart milk be best used - the poor family that needs a leg up or will the rich family with the stay home mom better be able to take advantage of using the reward object. Also, do you use them all in the first generation, or do you hold some in "reserve" for the next generation?
Motoki:
I'm going to be the party pooper than and say I don't think I care for it too much. I mean if one family can use the elixir of life as much as they want wouldn't that be kind of odd? Why not just make them vampires?
If they majority of people want it that way though, I'll go along with it.
simmiecal:
Quote from: Motoki on 2005 November 11, 20:55:47
I'm going to be the party pooper than and say I don't think I care for it too much. I mean if one family can use the elixir of life as much as they want wouldn't that be kind of odd? Why not just make them vampires?
If they majority of people want it that way though, I'll go along with it.
What I took it to mean is that each family can use one reward item ONCE. So, if one family chooses the elixir of life, there are five "hits" (drinks) the family can use. Once that's gone, no repurchase of the elixir. Same thing for the smart milk. A family can choose to buy them smart milk, but once the bottles are used up, no repurchase of another set.
At least that's the way I understood it.
simmiecal:
Quote from: Motoki on 2005 November 11, 19:27:16
I like Monique's computer and use it and in general I'm in favor of opportunities for working at home and really hope to see some in the next episode. I don't have a problem with custom careers either, but I don't think we should include them with the neighborhood but rather like people get them and other custom content at their leisure if they want. As long as the custom career doesn't give them a bajillion dollars a day I don't have a problem with it.
I like Monique's computer also. Like you stated, it's not like it just gives them skill points, they still have to work to get them. I haven't noticed if they gain the skill any faster or slower than other objects. Anyone know?
simmiecal:
Quote from: Motoki on 2005 November 11, 19:46:23
I know some people won't like this because it will increase the file size of the download, but at this point I almost feel like we should just decide the plot, characters, what houses are to be used etc and premake the neighborhood in an original setup state like the Maxis ones, then everyone can build on it from there. It doesn't have to be super huge and have loads of lots and playable characters to start with, people can add more later.
I just like the idea that we can presetup relationships like so&so is enemies with such&such and I would really like everyone to have the same set of townies. I know we can use the default pleasantview ones but they are ugly and I am sick of them lol.
I really like this idea, but.....I a little bit SimPE-phobic. ::) ??? I'm still trying to learn it and haven't been able to do much except change some existing relationships. I don't know anything about the memories. I'd need help with this sort of thing. I'm also suspecting that others that want to play may be in the same boat as me. Maybe someone -coughMotokicough- wouldn't mind actually putting the info in if we provided the details?
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