Shared neighborhood - ground rules

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simmiecal:
Here's what's been rolling around in my head.  Please comment on what you like and don't like.

1. Everyone participating contributes one family and one building. Everything at this point is ONLY Maxis made - no CC, no hacks. Every lot gets loaded into the neighborhood. All players agree to play at least two families - the one they created and another one. We spread it around to make sure that all families will be played by someone.

2. Some people who enjoy building can contribute other buildings: upscale homes for sims to "move up" to when they get more money, community lots. etc. Any shortfall in buidlings, we'll just use existing Maxis made ones. (Which I hope we don't do...I really hate them.)

3. All players install the same neighborhood and start at the same point. Each player will be responsible for updating stories for the two families they are assigned to. (Although free to post as many stories as they want.)

4. We come up with a weekly, semi-weekly, or some other rotation where each player gets to pick a "random" event that each player must make happen in the neighborhood. We could alternate - one time good, one time bad.

5. Once we start playing our neighborhoods, people are free to use custom content to alter appearances of sims (hair, clothes) and buildings.

6. Only agreed upon "behaviour mods" will be used by everyone. It is not mandated that you use the mod, but you shouldn't include any mods that the group hasn't agreed won't significantly alter behaviour / rewards.

7. Cheats are only allowed to correct system errors.

Mod's I have which I think might be ok:  abortbedmaking, breakupfix, doorbellquieter, marriagepostmortem, noagingswarm, noreunionmemory, nowhatsthis and removal of the censor blur.  Also, I think Inge's doors should be allowed. I know a lot of people have the phone hack. I don't, but I don't mind if other people want to use it.

Mods I also have that would like to use but won't mind if they're not allowed:  Crammyboy's nudist hack, Inteenimater, marriagetraditional, nodormieregen, nossrespawn, eatmoretalkless, nodriverwatchout.

As I proofread this, it looks like I'm giving pronouncements. I hope it doesn't come across this way. I just thought if I put down what I was thinking others can add to and subtract from it but at least we'd have a starting point to work with.

What does everyone think?

baratron:
I'm just in love with you all ;D. The fact that you're having such a rational discussion about the rules:
"This is what I think"
"I agree. How about this?"
"I disagree. This is why."
"OK, that's a fair point. How about this other thing?"

Trying to imagine the mess that would result from trying to discuss ground rules in virtually any other Sims community I've ever been to... eeek ::).

OK, carry on ;).

Motoki:
I know some people won't like this because it will increase the file size of the download, but at this point I almost feel like we should just decide the plot, characters, what houses are to be used etc and premake the neighborhood in an original setup state like the Maxis ones, then everyone can build on it from there. It doesn't have to be super huge and have loads of lots and playable characters to start with, people can add more later.

I just like the idea that we can presetup relationships like so&so is enemies with such&such and I would really like everyone to have the same set of townies. I know we can use the default pleasantview ones but they are ugly and I am sick of them lol.

humybyrd:
I agree, right now just getting the neighborhood set up will be a big thing.  I also like the idea of getting rid of the townies except for the ones that cannot be duplicated (can we make vampires?) and having everyone contribute some townies (am I wrong in asuming that the game will generate the NPC's as needed for shopping?). This is a great idea. Perhaps making the houses without wallpapers and just a default floor if needed for above ground floor building will decrease the filesize and allow users to add their own style yet have the same content in the basic start up.

MissDoh:
Quote from: cheriem on 2005 November 11, 18:32:42

Some of those rewards can't be gotten that way.  The only other way to keep kids fit is to take them swimming.  I generally don't have room for a private pool.  So unlock career rewards is one of my favorites.


Kids do get in shape by playing tags outside and they can also exercise with the stereo in case you did not know that.

Career rewards are fine to use since the Sims earns it, but it is the same for aspiration rewards they did earn it too.

What I would propose is that we can only use them once and we have to decide on which lot we want to use them.  What I mean is that the thinking cap for example can only place in 1 family, another family could use the elixir of life and another could use the energizer.  Once the item is used we cannot place back another one to replace it so we would have to use it wisely.

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