Hack objects in apartments and deleting apartment neighbours
asoivel:
Hi
I have two questions concerning apartment lots. First, where do I best place hack objects, like the lotdebugger or the lotsynctimer? Do you keep them in the community area or must each apartment have its own set of hack objects?
Second, if I'm playing an apartment, can I delete a townie neighbour living on the same apartment lot or will this blow things up? (delete = using the tutorial in the War Room on sim deletion.)
Thanks for your help.
J. M. Pescado:
Quote from: asoivel on 2008 December 23, 12:48:15
I have two questions concerning apartment lots. First, where do I best place hack objects, like the lotdebugger or the lotsynctimer? Do you keep them in the community area or must each apartment have its own set of hack objects?
These objects are best placed in the common area so that the single object will function for everyone, although no harm is done if you have multiples or give each apartment its own (but why?)
Quote from: asoivel on 2008 December 23, 12:48:15
Second, if I'm playing an apartment, can I delete a townie neighbour living on the same apartment lot or will this blow things up? (delete = using the tutorial in the War Room on sim deletion.)
This is not recommended and may have unforseen consequences, as I have not tried it. You're welcome to guinea pig this, though: In THEORY, deleting the neighbor and then using "Fix Bad Residencies" SHOULD clean it up, although you MAY have to evict everyone from the building if the unit becomes inoperable.
asoivel:
Quote from: J. M. Pescado on 2008 December 23, 12:52:37
Quote from: asoivel on 2008 December 23, 12:48:15
I have two questions concerning apartment lots. First, where do I best place hack objects, like the lotdebugger or the lotsynctimer? Do you keep them in the community area or must each apartment have its own set of hack objects?
These objects are best placed in the common area so that the single object will function for everyone, although no harm is done if you have multiples or give each apartment its own (but why?)
Quote from: asoivel on 2008 December 23, 12:48:15
Second, if I'm playing an apartment, can I delete a townie neighbour living on the same apartment lot or will this blow things up? (delete = using the tutorial in the War Room on sim deletion.)
This is not recommended and may have unforseen consequences, as I have not tried it. You're welcome to guinea pig this, though: In THEORY, deleting the neighbor and then using "Fix Bad Residencies" SHOULD clean it up, although you MAY have to evict everyone from the building if the unit becomes inoperable.
Thanks, this is exactly what I wanted to know. And no, I don't much fancy being a guinea pig, I'd rather not blow this 'hood up, hence I asked.
Kyna:
Quote from: J. M. Pescado on 2008 December 23, 12:52:37
Quote from: asoivel on 2008 December 23, 12:48:15
I have two questions concerning apartment lots. First, where do I best place hack objects, like the lotdebugger or the lotsynctimer? Do you keep them in the community area or must each apartment have its own set of hack objects?
These objects are best placed in the common area so that the single object will function for everyone, although no harm is done if you have multiples or give each apartment its own (but why?)
I normally give each apartment its own lotsynctimer, to keep track of each household individually. If I just put one in the communal area will that keep track of all the different playable households on the lot?
J. M. Pescado:
Yes. The timer will function for the currently active family.
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